1 00:00:03,909 --> 00:00:01,350 [Music] 2 00:00:06,190 --> 00:00:03,919 this is david marlar ufo researcher and 3 00:00:10,950 --> 00:00:06,200 you're listening to that ufo podcast 4 00:00:15,910 --> 00:00:13,589 hi everyone and welcome back to that ufo 5 00:00:18,870 --> 00:00:15,920 podcast my name is andy and joining me 6 00:00:21,189 --> 00:00:18,880 on the podcast is a graduate of mit and 7 00:00:23,509 --> 00:00:21,199 stanford university a successful 8 00:00:25,990 --> 00:00:23,519 entrepreneur venture capitalist video 9 00:00:28,230 --> 00:00:26,000 game pioneer best-selling author indie 10 00:00:31,029 --> 00:00:28,240 film producer and galileo project 11 00:00:32,950 --> 00:00:31,039 advisor this is only to list a few of 12 00:00:34,870 --> 00:00:32,960 his many achievements and achievements 13 00:00:36,630 --> 00:00:34,880 and academic qualifications i would be 14 00:00:39,590 --> 00:00:36,640 here all day if i went through them all 15 00:00:41,670 --> 00:00:39,600 uh finally on the podcast res van res 16 00:00:43,910 --> 00:00:41,680 rez welcome to the podcast 17 00:00:45,510 --> 00:00:43,920 thanks for having me on great to be here 18 00:00:47,830 --> 00:00:45,520 well i hope i've done you justice there 19 00:00:50,310 --> 00:00:47,840 because you've got quite a background of 20 00:00:51,990 --> 00:00:50,320 accolades achievements um 21 00:00:53,990 --> 00:00:52,000 groups you're a part of groups of 22 00:00:56,310 --> 00:00:54,000 startups you've created and you know you 23 00:00:57,910 --> 00:00:56,320 must be a very very busy man so 24 00:00:59,990 --> 00:00:57,920 i want to try and get right into it to 25 00:01:02,549 --> 00:01:00,000 really make the most of your time today 26 00:01:04,869 --> 00:01:02,559 now you released a book last october was 27 00:01:07,190 --> 00:01:04,879 the release date in the uk titled the 28 00:01:09,429 --> 00:01:07,200 simulated multiverse and this was a 29 00:01:10,789 --> 00:01:09,439 follow-up to the simulation hypotheses 30 00:01:12,789 --> 00:01:10,799 and we're going to discuss kind of both 31 00:01:14,630 --> 00:01:12,799 of them within the body of this i know 32 00:01:16,469 --> 00:01:14,640 many of the listeners have already at 33 00:01:18,710 --> 00:01:16,479 least got the first one if the listener 34 00:01:20,870 --> 00:01:18,720 questions or anything to go by and have 35 00:01:22,630 --> 00:01:20,880 or plan to pick up the second and that 36 00:01:25,190 --> 00:01:22,640 second book's full title is the 37 00:01:27,749 --> 00:01:25,200 simulated multiverse and mit computer 38 00:01:29,910 --> 00:01:27,759 scientist explores parallel universes 39 00:01:32,870 --> 00:01:29,920 the simulation hypotheses quantum 40 00:01:35,749 --> 00:01:32,880 computing and the mandela effect that's 41 00:01:38,069 --> 00:01:35,759 that's quite uh a grouping there so 42 00:01:40,310 --> 00:01:38,079 let's kick off with simulation and the 43 00:01:43,109 --> 00:01:40,320 idea of simulation hypotheses then this 44 00:01:44,710 --> 00:01:43,119 has come up on the podcast before and 45 00:01:47,910 --> 00:01:44,720 i'll start by saying i'm a huge fan of 46 00:01:49,830 --> 00:01:47,920 the matrix series and at 36 years of age 47 00:01:50,870 --> 00:01:49,840 the late 90s i was just about to hit my 48 00:01:53,190 --> 00:01:50,880 teens 49 00:01:54,950 --> 00:01:53,200 it was probably that time a lot of us 50 00:01:56,550 --> 00:01:54,960 were introduced to the idea of unless 51 00:01:57,910 --> 00:01:56,560 you were like an anime fan and saw a 52 00:01:58,709 --> 00:01:57,920 ghost in the shell in those types of 53 00:02:00,630 --> 00:01:58,719 shows 54 00:02:02,469 --> 00:02:00,640 that you could be inside some sort of 55 00:02:04,789 --> 00:02:02,479 living computer game or could use 56 00:02:06,469 --> 00:02:04,799 everything around you a simulation 57 00:02:09,029 --> 00:02:06,479 that's how many of us got introduced to 58 00:02:11,910 --> 00:02:09,039 that idea when you talk about 59 00:02:13,670 --> 00:02:11,920 simulations or simulation theory is that 60 00:02:15,350 --> 00:02:13,680 what you're thinking of or is that too 61 00:02:17,589 --> 00:02:15,360 basic 62 00:02:19,110 --> 00:02:17,599 well that's a flavor of simulation 63 00:02:21,030 --> 00:02:19,120 theory and you know 64 00:02:22,630 --> 00:02:21,040 for me too that's when i i started to 65 00:02:25,030 --> 00:02:22,640 contemplate it you know a little more 66 00:02:26,229 --> 00:02:25,040 seriously was when the matrix came out 67 00:02:29,030 --> 00:02:26,239 in 68 00:02:31,430 --> 00:02:29,040 1999 but there were also several other 69 00:02:33,350 --> 00:02:31,440 simulation related films that came out 70 00:02:34,949 --> 00:02:33,360 that same year one of which was called 71 00:02:37,589 --> 00:02:34,959 the 13th floor 72 00:02:39,430 --> 00:02:37,599 which was based on a german tv show 73 00:02:41,750 --> 00:02:39,440 called world on a wire which was based 74 00:02:44,150 --> 00:02:41,760 on a book from the 1960s called 75 00:02:46,390 --> 00:02:44,160 simulacan crown 3. 76 00:02:48,390 --> 00:02:46,400 and so i think if you look at the matrix 77 00:02:50,949 --> 00:02:48,400 and you look at the 13th floor you get a 78 00:02:53,110 --> 00:02:50,959 good sense of the different flavors of 79 00:02:54,150 --> 00:02:53,120 simulation theory but in in each of the 80 00:02:57,030 --> 00:02:54,160 flavors 81 00:02:59,750 --> 00:02:57,040 the idea is that we are inside a super 82 00:03:01,509 --> 00:02:59,760 realistic computer generated 83 00:03:04,149 --> 00:03:01,519 virtual world 84 00:03:05,509 --> 00:03:04,159 and it's indistinguishable from physical 85 00:03:07,910 --> 00:03:05,519 reality 86 00:03:09,350 --> 00:03:07,920 now when i talk about the flavors uh 87 00:03:11,030 --> 00:03:09,360 this is i think you know the most 88 00:03:13,589 --> 00:03:11,040 important issue about simulation theory 89 00:03:16,390 --> 00:03:13,599 that doesn't get talked about enough and 90 00:03:18,710 --> 00:03:16,400 and that's why i tend to focus in on it 91 00:03:21,270 --> 00:03:18,720 and that is the rpg 92 00:03:24,470 --> 00:03:21,280 versus the npc flavors of simulation 93 00:03:27,270 --> 00:03:24,480 theory and so npc stands for non-player 94 00:03:29,509 --> 00:03:27,280 character and so those are all the ais 95 00:03:31,030 --> 00:03:29,519 you know within video games 96 00:03:32,149 --> 00:03:31,040 anyone who plays video games knows that 97 00:03:34,550 --> 00:03:32,159 you know you might run across a 98 00:03:37,110 --> 00:03:34,560 character that's a bartender or a bank 99 00:03:38,630 --> 00:03:37,120 teller or a security guard and maybe you 100 00:03:40,149 --> 00:03:38,640 shoot them or maybe you do you know you 101 00:03:42,550 --> 00:03:40,159 get some money from them or you get a 102 00:03:44,390 --> 00:03:42,560 drink or whatever the case may be 103 00:03:46,470 --> 00:03:44,400 or maybe their opponents 104 00:03:49,190 --> 00:03:46,480 and so you know when i think many 105 00:03:51,030 --> 00:03:49,200 academics talk about simulation theory 106 00:03:53,910 --> 00:03:51,040 they're referring to 107 00:03:56,630 --> 00:03:53,920 the idea that we are all ai within the 108 00:03:58,550 --> 00:03:56,640 simulation uh uh speaking of movies 109 00:03:59,910 --> 00:03:58,560 there was a movie out last year called 110 00:04:02,309 --> 00:03:59,920 free guy 111 00:04:04,390 --> 00:04:02,319 where ryan reynolds played an 112 00:04:07,429 --> 00:04:04,400 npc right and so that gives you a flavor 113 00:04:09,509 --> 00:04:07,439 for you know what the npcs are but at 114 00:04:11,910 --> 00:04:09,519 the other end of the spectrum is the rpg 115 00:04:14,149 --> 00:04:11,920 version a role-playing game version of 116 00:04:16,469 --> 00:04:14,159 simulation theory and that i think is 117 00:04:19,030 --> 00:04:16,479 closer to what we saw in the matrix so 118 00:04:22,150 --> 00:04:19,040 in the matrix you know the players 119 00:04:24,230 --> 00:04:22,160 neo-morpheus trinity existed outside of 120 00:04:25,749 --> 00:04:24,240 the simulation in this case they existed 121 00:04:27,990 --> 00:04:25,759 as physical beings outside the 122 00:04:30,870 --> 00:04:28,000 simulation they were plugged into the 123 00:04:32,950 --> 00:04:30,880 game in this case literally they had a 124 00:04:34,469 --> 00:04:32,960 wire that was plugged into the back of 125 00:04:36,790 --> 00:04:34,479 their head you know what we call brain 126 00:04:37,830 --> 00:04:36,800 computer interface uh and they had an 127 00:04:42,550 --> 00:04:37,840 avatar 128 00:04:44,070 --> 00:04:42,560 and so you know that's the other version 129 00:04:46,870 --> 00:04:44,080 and that's the one i think that many 130 00:04:48,230 --> 00:04:46,880 people think of in pop culture when we 131 00:04:50,550 --> 00:04:48,240 think about simulation theory now the 132 00:04:52,629 --> 00:04:50,560 two are not mutually exclusive right in 133 00:04:53,350 --> 00:04:52,639 a game like world of warcraft you can 134 00:04:56,310 --> 00:04:53,360 have 135 00:04:57,830 --> 00:04:56,320 uh both the uh player characters right 136 00:05:00,550 --> 00:04:57,840 so you're doing role playing and you can 137 00:05:02,950 --> 00:05:00,560 have npcs and so if you mix those two 138 00:05:05,029 --> 00:05:02,960 together then you get a very interesting 139 00:05:06,950 --> 00:05:05,039 you know version of simulation theory 140 00:05:09,189 --> 00:05:06,960 but but so so those are the different 141 00:05:11,990 --> 00:05:09,199 aspects of simulation theory that and 142 00:05:14,230 --> 00:05:12,000 that they're one of the axes on which 143 00:05:16,710 --> 00:05:14,240 you know you can kind of move to the to 144 00:05:18,469 --> 00:05:16,720 the right or to the left and and uh 145 00:05:21,670 --> 00:05:18,479 simulation theory became popular because 146 00:05:22,710 --> 00:05:21,680 of a professor at oxford named nick 147 00:05:25,590 --> 00:05:22,720 bostrom 148 00:05:28,150 --> 00:05:25,600 who wrote a paper in 2003 called 149 00:05:29,830 --> 00:05:28,160 are you living in a computer simulation 150 00:05:31,909 --> 00:05:29,840 and uh you know i can get into that a 151 00:05:34,469 --> 00:05:31,919 little more uh if you want in terms of 152 00:05:37,270 --> 00:05:34,479 details but basically what he said was 153 00:05:38,950 --> 00:05:37,280 for a technological civilization 154 00:05:40,629 --> 00:05:38,960 like ours that's developing computer 155 00:05:43,590 --> 00:05:40,639 technology 156 00:05:45,670 --> 00:05:43,600 there's a point at which you get to 157 00:05:47,990 --> 00:05:45,680 where you can build hyper realistic 158 00:05:49,749 --> 00:05:48,000 simulations you have the computing power 159 00:05:52,469 --> 00:05:49,759 you have the algorithms and you can 160 00:05:54,150 --> 00:05:52,479 build these virtual worlds that's a 161 00:05:55,670 --> 00:05:54,160 point that i like to call the simulation 162 00:05:57,350 --> 00:05:55,680 point and i'll tell a story in a little 163 00:05:59,189 --> 00:05:57,360 while about you know how i started to 164 00:06:00,629 --> 00:05:59,199 think about the simulation point 165 00:06:03,029 --> 00:06:00,639 but he basically said there's three 166 00:06:04,710 --> 00:06:03,039 possibilities uh and i like to just boil 167 00:06:07,590 --> 00:06:04,720 them down to two because it's simpler 168 00:06:09,430 --> 00:06:07,600 one that this technological civilization 169 00:06:10,550 --> 00:06:09,440 never gets to that point 170 00:06:12,469 --> 00:06:10,560 or two 171 00:06:14,150 --> 00:06:12,479 it gets to that point and it creates not 172 00:06:16,790 --> 00:06:14,160 just one simulation 173 00:06:19,430 --> 00:06:16,800 but creates lots and lots of simulations 174 00:06:21,830 --> 00:06:19,440 right literally billions of simulations 175 00:06:23,670 --> 00:06:21,840 each of which have billions of simulated 176 00:06:25,670 --> 00:06:23,680 beings within them or trillions of 177 00:06:27,430 --> 00:06:25,680 simulated beings i mean all you need is 178 00:06:30,550 --> 00:06:27,440 more computer power right you just you 179 00:06:32,950 --> 00:06:30,560 just fire up another server in the cloud 180 00:06:34,390 --> 00:06:32,960 uh and you can simulate all these beings 181 00:06:36,469 --> 00:06:34,400 and so you know 182 00:06:37,749 --> 00:06:36,479 that was the argument that people like 183 00:06:42,629 --> 00:06:37,759 elon musk 184 00:06:45,270 --> 00:06:42,639 made a statement that said that the 185 00:06:47,110 --> 00:06:45,280 chances that we are in base reality 186 00:06:49,510 --> 00:06:47,120 which means we're not in a simulation 187 00:06:51,029 --> 00:06:49,520 are one in billions right so that means 188 00:06:53,510 --> 00:06:51,039 this the chances that we are in a 189 00:06:55,270 --> 00:06:53,520 simulation are billions to one or less 190 00:06:56,550 --> 00:06:55,280 right if you flip the fraction you get 191 00:06:58,950 --> 00:06:56,560 the exact number 192 00:07:01,189 --> 00:06:58,960 but it's a pretty likely number and and 193 00:07:03,270 --> 00:07:01,199 that's because there's only one base 194 00:07:05,749 --> 00:07:03,280 reality but there's billions of 195 00:07:08,150 --> 00:07:05,759 simulated worlds with trillions of 196 00:07:10,150 --> 00:07:08,160 simulated beings so if you live in a 197 00:07:12,150 --> 00:07:10,160 world statistically which one are you 198 00:07:13,990 --> 00:07:12,160 more likely to be in one of these or in 199 00:07:16,070 --> 00:07:14,000 the trillions or billions of those if 200 00:07:17,589 --> 00:07:16,080 you're a sim if you're a being are you 201 00:07:19,029 --> 00:07:17,599 more likely to be one of these or are 202 00:07:21,110 --> 00:07:19,039 you more likely to be one of the larger 203 00:07:22,070 --> 00:07:21,120 numbers so it was kind of a statistical 204 00:07:23,749 --> 00:07:22,080 argument 205 00:07:25,350 --> 00:07:23,759 and so people have taken that to heart 206 00:07:28,390 --> 00:07:25,360 and that's gotten academics and 207 00:07:31,110 --> 00:07:28,400 scientists to think more seriously about 208 00:07:33,749 --> 00:07:31,120 this idea that you know we could be 209 00:07:35,990 --> 00:07:33,759 inside someone else's or our own 210 00:07:38,710 --> 00:07:36,000 computer simulations now that implies 211 00:07:40,870 --> 00:07:38,720 primarily that everybody is an npc 212 00:07:42,710 --> 00:07:40,880 personally i find the opposite 213 00:07:44,309 --> 00:07:42,720 uh end of the spectrum more interesting 214 00:07:46,790 --> 00:07:44,319 where each of us are actually in a 215 00:07:48,150 --> 00:07:46,800 multi-player game closer to what we saw 216 00:07:49,909 --> 00:07:48,160 on the matrix 217 00:07:52,790 --> 00:07:49,919 so we kind of dove right in there to the 218 00:07:54,869 --> 00:07:52,800 issues that i don't know yeah no no no 219 00:07:56,469 --> 00:07:54,879 no there's a lot to unpack and i'm glad 220 00:07:58,230 --> 00:07:56,479 a lot of what you've covered there i've 221 00:08:00,790 --> 00:07:58,240 got follow-ups on anyway so we're on the 222 00:08:03,189 --> 00:08:00,800 same page okay so let's start with 223 00:08:05,029 --> 00:08:03,199 in the matrix it's been created by the 224 00:08:07,189 --> 00:08:05,039 the computer world and they've taken 225 00:08:09,029 --> 00:08:07,199 over artificial intelligence is in 226 00:08:11,029 --> 00:08:09,039 charge and they've plugged everyone in 227 00:08:13,749 --> 00:08:11,039 humanity and we're being used as 228 00:08:15,270 --> 00:08:13,759 batteries you mentioned free guy um free 229 00:08:16,550 --> 00:08:15,280 guy great movie i love watching it with 230 00:08:19,270 --> 00:08:16,560 my little boy he's a big fan of the 231 00:08:22,230 --> 00:08:19,280 marvel aspect of it obviously it's a fun 232 00:08:24,869 --> 00:08:22,240 film but ryan reynolds is a non-playable 233 00:08:26,469 --> 00:08:24,879 character who becomes sentient within a 234 00:08:27,430 --> 00:08:26,479 computer game when he sort of breaks the 235 00:08:29,270 --> 00:08:27,440 rules 236 00:08:30,150 --> 00:08:29,280 but he's in a game that's been created 237 00:08:31,670 --> 00:08:30,160 by 238 00:08:32,949 --> 00:08:31,680 developers and i won't go into the story 239 00:08:33,670 --> 00:08:32,959 because that starts to spoil it a little 240 00:08:35,670 --> 00:08:33,680 bit 241 00:08:37,029 --> 00:08:35,680 so there are creators for each of these 242 00:08:39,269 --> 00:08:37,039 simulations 243 00:08:41,269 --> 00:08:39,279 so i suppose my first question is does 244 00:08:44,389 --> 00:08:41,279 that mean if we are in a simulation 245 00:08:46,470 --> 00:08:44,399 there has to be an origin or creator 246 00:08:48,550 --> 00:08:46,480 or are there other possibilities the 247 00:08:52,710 --> 00:08:48,560 simplest being that there is a god-like 248 00:08:55,030 --> 00:08:52,720 figure or figures started this off 249 00:08:58,389 --> 00:08:55,040 yeah so i think it implies that there 250 00:09:00,710 --> 00:08:58,399 are some types of creators uh if we're 251 00:09:02,790 --> 00:09:00,720 inside a simulation now does that mean 252 00:09:05,110 --> 00:09:02,800 that it has to be a single creator like 253 00:09:07,670 --> 00:09:05,120 a godlike figure that's possible could 254 00:09:09,190 --> 00:09:07,680 it be that we are co-creators right 255 00:09:10,550 --> 00:09:09,200 people always ask well what's outside 256 00:09:12,949 --> 00:09:10,560 the simulation 257 00:09:15,590 --> 00:09:12,959 right uh is it aliens 258 00:09:17,910 --> 00:09:15,600 is it future versions of us 259 00:09:20,389 --> 00:09:17,920 right so when boston wrote his paper he 260 00:09:22,230 --> 00:09:20,399 coined the term ancestor simulations and 261 00:09:24,070 --> 00:09:22,240 so that would be like us creating you 262 00:09:26,470 --> 00:09:24,080 know like the game civilization where 263 00:09:28,630 --> 00:09:26,480 you're in the roman empire right we are 264 00:09:31,269 --> 00:09:28,640 going back to our ancestors and we are 265 00:09:33,269 --> 00:09:31,279 simulating them in order to see you know 266 00:09:35,350 --> 00:09:33,279 what might happen or 267 00:09:37,750 --> 00:09:35,360 in order to just play the game and see 268 00:09:39,990 --> 00:09:37,760 how much fun it could be and so you know 269 00:09:42,389 --> 00:09:40,000 that's another possibility 270 00:09:44,790 --> 00:09:42,399 is that it's future us right another 271 00:09:47,030 --> 00:09:44,800 possibility is that it is us but 272 00:09:50,310 --> 00:09:47,040 physically outside this dimension in a 273 00:09:52,070 --> 00:09:50,320 way that does not look like our current 274 00:09:54,550 --> 00:09:52,080 world at all right just like we can 275 00:09:56,470 --> 00:09:54,560 simulate lord of the rings online our 276 00:09:57,990 --> 00:09:56,480 physical world doesn't look like you 277 00:10:00,550 --> 00:09:58,000 know middle earth at least well except 278 00:10:01,829 --> 00:10:00,560 for uh new zealand i guess does but yeah 279 00:10:03,509 --> 00:10:01,839 yeah 280 00:10:08,310 --> 00:10:03,519 now with the the new show coming out 281 00:10:11,670 --> 00:10:09,670 right exactly 282 00:10:13,590 --> 00:10:11,680 and so you know there's that possibility 283 00:10:15,990 --> 00:10:13,600 that it's a completely different type of 284 00:10:17,750 --> 00:10:16,000 physical universe and that we are one of 285 00:10:19,750 --> 00:10:17,760 those that are being simulated and so 286 00:10:21,430 --> 00:10:19,760 you know there are different ideas but 287 00:10:22,949 --> 00:10:21,440 one of the reasons why i find simulation 288 00:10:26,710 --> 00:10:22,959 theory so interesting 289 00:10:27,990 --> 00:10:26,720 is that uh basically it provides a 290 00:10:30,310 --> 00:10:28,000 framework 291 00:10:33,190 --> 00:10:30,320 and a way to think about 292 00:10:34,550 --> 00:10:33,200 the spiritual or religious ideas 293 00:10:35,990 --> 00:10:34,560 uh about 294 00:10:37,430 --> 00:10:36,000 uh and religions have been telling us 295 00:10:40,150 --> 00:10:37,440 since the meaning of time that this is 296 00:10:42,550 --> 00:10:40,160 not the real world right that this is in 297 00:10:44,150 --> 00:10:42,560 some type of illusion or maya 298 00:10:47,190 --> 00:10:44,160 in the quran they even mentioned this is 299 00:10:49,030 --> 00:10:47,200 a game that was set up for you right 300 00:10:51,030 --> 00:10:49,040 so you know all the religions have 301 00:10:52,310 --> 00:10:51,040 pretty much been telling us in some form 302 00:10:54,470 --> 00:10:52,320 or another that this isn't the real 303 00:10:56,710 --> 00:10:54,480 world there's another world outside of 304 00:10:59,350 --> 00:10:56,720 this but again it could be that we are 305 00:11:01,030 --> 00:10:59,360 creating these aspects ourselves and so 306 00:11:02,790 --> 00:11:01,040 it could be that we are non-physical 307 00:11:06,069 --> 00:11:02,800 bodies we are consciousness either that 308 00:11:07,750 --> 00:11:06,079 has evolved to some point and we need to 309 00:11:09,990 --> 00:11:07,760 get we need to put on the virtual 310 00:11:12,069 --> 00:11:10,000 reality headset it's which is not just a 311 00:11:14,310 --> 00:11:12,079 virtual reality right in the matrix it 312 00:11:16,069 --> 00:11:14,320 wasn't just that you saw right if 313 00:11:17,030 --> 00:11:16,079 somebody punched you you actually felt 314 00:11:18,550 --> 00:11:17,040 it right 315 00:11:21,350 --> 00:11:18,560 and there's a famous scene where you 316 00:11:23,910 --> 00:11:21,360 know morpheus where neo asks morpheus is 317 00:11:25,750 --> 00:11:23,920 this real because he got taken out of 318 00:11:28,230 --> 00:11:25,760 the matrix and then put into another 319 00:11:30,150 --> 00:11:28,240 mini matrix or in mini simulation where 320 00:11:32,470 --> 00:11:30,160 he's sitting in this red chair and it's 321 00:11:35,430 --> 00:11:32,480 all white around he says is this real 322 00:11:37,990 --> 00:11:35,440 and morpheus says well what is real real 323 00:11:40,069 --> 00:11:38,000 is a reality is a series of electrical 324 00:11:42,230 --> 00:11:40,079 signals going into your brain and so 325 00:11:44,069 --> 00:11:42,240 it's possible that you put on this not 326 00:11:46,150 --> 00:11:44,079 regular multi-virtual reality what we 327 00:11:47,269 --> 00:11:46,160 think of as virtual reality but more 328 00:11:48,069 --> 00:11:47,279 like a 329 00:11:50,310 --> 00:11:48,079 uh 330 00:11:52,470 --> 00:11:50,320 full interface that lets you feel 331 00:11:55,590 --> 00:11:52,480 everything that's going on with your 332 00:11:57,750 --> 00:11:55,600 avatar right and and that gives us uh 333 00:11:59,829 --> 00:11:57,760 the ability to experience and again 334 00:12:01,350 --> 00:11:59,839 people say well why do we make you know 335 00:12:02,069 --> 00:12:01,360 why would somebody make a simulation of 336 00:12:03,509 --> 00:12:02,079 us 337 00:12:05,269 --> 00:12:03,519 and i say well why do we make 338 00:12:07,590 --> 00:12:05,279 simulations right 339 00:12:09,190 --> 00:12:07,600 and there's usually two reasons 340 00:12:11,670 --> 00:12:09,200 at least two reasons maybe there's many 341 00:12:15,110 --> 00:12:11,680 more but one of which is 342 00:12:17,430 --> 00:12:15,120 uh in the kind of uh pure you know ai 343 00:12:19,350 --> 00:12:17,440 computer simulation we like to see what 344 00:12:21,430 --> 00:12:19,360 will happen right we like to run the 345 00:12:24,470 --> 00:12:21,440 simulation to see if the weather you 346 00:12:26,710 --> 00:12:24,480 know what is the likely outcome uh or if 347 00:12:28,389 --> 00:12:26,720 there's a pandemic or if there's you 348 00:12:30,949 --> 00:12:28,399 know a meteor strike right we run these 349 00:12:33,030 --> 00:12:30,959 computer programs these simulations and 350 00:12:35,590 --> 00:12:33,040 we try to see all the different possible 351 00:12:38,870 --> 00:12:35,600 outcomes and we run them multiple times 352 00:12:41,110 --> 00:12:38,880 to see what what the outcome is uh as or 353 00:12:43,509 --> 00:12:41,120 in some cases we say well this is the 354 00:12:45,110 --> 00:12:43,519 the most optimal outcome so we try to 355 00:12:46,870 --> 00:12:45,120 select from those and then we try to 356 00:12:48,710 --> 00:12:46,880 vary the parameters so that reality 357 00:12:50,870 --> 00:12:48,720 lines up with that simulation 358 00:12:53,030 --> 00:12:50,880 and then the other big reason is to have 359 00:12:54,550 --> 00:12:53,040 fun to have experiences that we can't 360 00:12:56,790 --> 00:12:54,560 have i mean i talked about lord of the 361 00:12:59,750 --> 00:12:56,800 rings if you think of fantasy games i i 362 00:13:01,590 --> 00:12:59,760 can't necessarily fly on a dragon in uh 363 00:13:03,350 --> 00:13:01,600 quote unquote real life but i can do it 364 00:13:05,990 --> 00:13:03,360 inside the video game so there are 365 00:13:07,990 --> 00:13:06,000 experiences that perhaps we can have 366 00:13:09,590 --> 00:13:08,000 outside but it definitely implies that 367 00:13:11,350 --> 00:13:09,600 there is something outside physical 368 00:13:13,269 --> 00:13:11,360 reality now what that something is you 369 00:13:15,829 --> 00:13:13,279 know that's up for debate 370 00:13:17,750 --> 00:13:15,839 if i can boil it down to a crude analogy 371 00:13:19,430 --> 00:13:17,760 that we're in some sort of complex 372 00:13:21,190 --> 00:13:19,440 version of the sims 373 00:13:23,829 --> 00:13:21,200 there's the option on something like the 374 00:13:25,910 --> 00:13:23,839 sims where there are multiple players 375 00:13:28,150 --> 00:13:25,920 and they could all have a say in 376 00:13:29,110 --> 00:13:28,160 building that simulation 377 00:13:31,190 --> 00:13:29,120 now 378 00:13:32,870 --> 00:13:31,200 we look at you mentioned religion and 379 00:13:34,389 --> 00:13:32,880 each religion has its figureheads some 380 00:13:37,350 --> 00:13:34,399 have multiple figureheads is there a 381 00:13:40,389 --> 00:13:37,360 possibility that there are multiple gods 382 00:13:42,949 --> 00:13:40,399 or creators of our simulation and they 383 00:13:44,790 --> 00:13:42,959 all have a hand in how how it's being 384 00:13:46,790 --> 00:13:44,800 played how it's being run 385 00:13:48,470 --> 00:13:46,800 some may be more interested than others 386 00:13:51,910 --> 00:13:48,480 and just to tie it back a little bit to 387 00:13:53,910 --> 00:13:51,920 the ufo topic we hear from people about 388 00:13:55,670 --> 00:13:53,920 different species being involved some 389 00:13:58,389 --> 00:13:55,680 being future humans some being from 390 00:13:59,990 --> 00:13:58,399 distant galaxies to other realities is 391 00:14:02,870 --> 00:14:00,000 it a chance that they 392 00:14:06,629 --> 00:14:02,880 all have a part to play and and this 393 00:14:08,389 --> 00:14:06,639 simulation is such that we we may be in 394 00:14:11,030 --> 00:14:08,399 yeah i think that is definitely possible 395 00:14:12,230 --> 00:14:11,040 that it's not just you know one creator 396 00:14:14,470 --> 00:14:12,240 but rather 397 00:14:17,430 --> 00:14:14,480 you know i call it the great simulation 398 00:14:19,910 --> 00:14:17,440 which has been running for a while and 399 00:14:22,710 --> 00:14:19,920 it will be running for a while and you 400 00:14:25,829 --> 00:14:22,720 can have different factions right both 401 00:14:28,230 --> 00:14:25,839 outside the simulation and inside the 402 00:14:30,150 --> 00:14:28,240 simulation and in a multiplayer game you 403 00:14:32,389 --> 00:14:30,160 know no one person gets to decide 404 00:14:34,310 --> 00:14:32,399 exactly what happens in a multiplayer 405 00:14:37,110 --> 00:14:34,320 game like you know for example second 406 00:14:39,189 --> 00:14:37,120 life or uh minecraft or some of these 407 00:14:41,350 --> 00:14:39,199 other games you can actually create like 408 00:14:42,870 --> 00:14:41,360 with second life and roblox 409 00:14:46,230 --> 00:14:42,880 some of these two you have these tools 410 00:14:47,030 --> 00:14:46,240 to create pieces of the simulation that 411 00:14:49,750 --> 00:14:47,040 you 412 00:14:51,990 --> 00:14:49,760 own quote unquote uh and then other 413 00:14:54,629 --> 00:14:52,000 people can come and see that and so you 414 00:14:56,790 --> 00:14:54,639 may have these different groups 415 00:14:58,790 --> 00:14:56,800 that are kind of running the simulation 416 00:15:00,389 --> 00:14:58,800 for their own ends you know kind of like 417 00:15:02,389 --> 00:15:00,399 the hunger games where people are 418 00:15:03,829 --> 00:15:02,399 watching and some people are rooting for 419 00:15:05,670 --> 00:15:03,839 one player and others are rooting for 420 00:15:07,670 --> 00:15:05,680 another player so there's definitely you 421 00:15:09,829 --> 00:15:07,680 know that that possibility and now when 422 00:15:13,110 --> 00:15:09,839 you talk about ufos you know where does 423 00:15:16,150 --> 00:15:13,120 it intersect with simulation theory in 424 00:15:18,790 --> 00:15:16,160 in many different ways but yet this idea 425 00:15:20,470 --> 00:15:18,800 that the ufos may not be 426 00:15:22,069 --> 00:15:20,480 physical ufos 427 00:15:23,269 --> 00:15:22,079 uh coming from 428 00:15:25,990 --> 00:15:23,279 another 429 00:15:28,310 --> 00:15:26,000 planet or solar system within our 430 00:15:30,310 --> 00:15:28,320 physical universe uh but they may be 431 00:15:32,629 --> 00:15:30,320 coming from another dimension or they 432 00:15:33,990 --> 00:15:32,639 may be coming from another time and so i 433 00:15:36,710 --> 00:15:34,000 think that's one of the areas you know 434 00:15:38,150 --> 00:15:36,720 where it overlaps another area is you 435 00:15:40,629 --> 00:15:38,160 know i spent some time talking with 436 00:15:43,590 --> 00:15:40,639 jacques valet whom i'm sure your your 437 00:15:45,670 --> 00:15:43,600 listeners know as the ufo podcast 438 00:15:46,870 --> 00:15:45,680 and you know he was telling me about 439 00:15:49,509 --> 00:15:46,880 multiple 440 00:15:51,590 --> 00:15:49,519 scenarios where he would interview ufo 441 00:15:54,230 --> 00:15:51,600 witnesses and you'd have a situation 442 00:15:55,670 --> 00:15:54,240 where one person saw the ufo and the 443 00:15:58,470 --> 00:15:55,680 other person standing next to them 444 00:16:00,949 --> 00:15:58,480 didn't see the ufo right and you know 445 00:16:03,030 --> 00:16:00,959 i've heard many stories where 446 00:16:04,870 --> 00:16:03,040 you know the ufo materializes right 447 00:16:06,310 --> 00:16:04,880 right in daylight you're just sitting 448 00:16:09,189 --> 00:16:06,320 there watching and suddenly this thing 449 00:16:10,710 --> 00:16:09,199 just appears right now 450 00:16:12,150 --> 00:16:10,720 you know one explanation for that could 451 00:16:13,910 --> 00:16:12,160 be some type of cloaking but that 452 00:16:16,470 --> 00:16:13,920 doesn't account for the fact that some 453 00:16:18,069 --> 00:16:16,480 people can see them and others can't 454 00:16:20,949 --> 00:16:18,079 but if they are 455 00:16:22,550 --> 00:16:20,959 being rendered inside a video game then 456 00:16:24,710 --> 00:16:22,560 that makes a little more sense i mean 457 00:16:26,310 --> 00:16:24,720 this is how we render things in video 458 00:16:28,310 --> 00:16:26,320 games all the time so for example i'm 459 00:16:30,550 --> 00:16:28,320 not really talking to you right now 460 00:16:32,310 --> 00:16:30,560 right i'm talking to my computer those 461 00:16:33,430 --> 00:16:32,320 bits are being transferred to a server 462 00:16:35,749 --> 00:16:33,440 they're being transmitted to your 463 00:16:38,550 --> 00:16:35,759 computer your computer is rendering me 464 00:16:40,790 --> 00:16:38,560 speaking and then same the other way now 465 00:16:43,269 --> 00:16:40,800 what we do in video games is because 466 00:16:45,110 --> 00:16:43,279 each character has their own 467 00:16:47,189 --> 00:16:45,120 you know set of data 468 00:16:49,350 --> 00:16:47,199 and their own parameters we can make it 469 00:16:51,030 --> 00:16:49,360 so that a level suppose you're a level 470 00:16:53,670 --> 00:16:51,040 30 character and i'm a lowly you know 471 00:16:55,269 --> 00:16:53,680 level 2 character inside the game now 472 00:16:56,949 --> 00:16:55,279 you could see something in the scene and 473 00:16:58,949 --> 00:16:56,959 say look i see it it's right there next 474 00:17:00,710 --> 00:16:58,959 to the trees and my character would look 475 00:17:02,550 --> 00:17:00,720 at the trees and not see it and that's 476 00:17:04,470 --> 00:17:02,560 all being controlled by the perception 477 00:17:06,390 --> 00:17:04,480 of who the server decides 478 00:17:07,990 --> 00:17:06,400 um and it could even be that there are 479 00:17:10,390 --> 00:17:08,000 other players who accept their 480 00:17:12,230 --> 00:17:10,400 visibility for you know this person can 481 00:17:13,750 --> 00:17:12,240 see it that person can't see it and so 482 00:17:15,350 --> 00:17:13,760 you get into a lot of these interesting 483 00:17:17,110 --> 00:17:15,360 situations i remember one case jacques 484 00:17:19,110 --> 00:17:17,120 told me about and he said it was i think 485 00:17:21,429 --> 00:17:19,120 it was in northern california or or nor 486 00:17:22,470 --> 00:17:21,439 in the northwest u.s uh like oregon or 487 00:17:24,549 --> 00:17:22,480 some place but place where they had 488 00:17:25,829 --> 00:17:24,559 these giant redwood trees and there was 489 00:17:27,510 --> 00:17:25,839 some something on the ground that 490 00:17:29,830 --> 00:17:27,520 indicated something had landed something 491 00:17:31,510 --> 00:17:29,840 physical and then you know after the 492 00:17:33,270 --> 00:17:31,520 other investigators left jacques spent 493 00:17:36,230 --> 00:17:33,280 some time with the witnesses and he said 494 00:17:37,830 --> 00:17:36,240 wait you said the ufo came down at a 45 495 00:17:39,270 --> 00:17:37,840 degree angle 496 00:17:41,029 --> 00:17:39,280 and then landed you know right over 497 00:17:41,990 --> 00:17:41,039 there they said yeah that's right he 498 00:17:44,070 --> 00:17:42,000 goes well 499 00:17:45,909 --> 00:17:44,080 there are these giant redwood trees that 500 00:17:47,430 --> 00:17:45,919 means it would have had to go through 501 00:17:49,270 --> 00:17:47,440 the red witches 502 00:17:50,789 --> 00:17:49,280 and and they were like yeah that's true 503 00:17:52,150 --> 00:17:50,799 but we didn't want to say that to the 504 00:17:53,029 --> 00:17:52,160 other people because they will sound 505 00:17:54,789 --> 00:17:53,039 nuts 506 00:17:56,710 --> 00:17:54,799 but that's exactly what happened right 507 00:17:57,990 --> 00:17:56,720 and so it's almost if you've ever played 508 00:17:59,669 --> 00:17:58,000 a video game where you're rendering 509 00:18:01,110 --> 00:17:59,679 something like there's a period of time 510 00:18:03,270 --> 00:18:01,120 where you can move through the walls and 511 00:18:05,270 --> 00:18:03,280 stuff and then once things get rendered 512 00:18:07,029 --> 00:18:05,280 you can't move through the walls anymore 513 00:18:08,230 --> 00:18:07,039 and so you know it makes sense to me 514 00:18:10,390 --> 00:18:08,240 that whatever's happening with this 515 00:18:12,710 --> 00:18:10,400 phenomena there's a material component 516 00:18:15,510 --> 00:18:12,720 and a non-material component and if you 517 00:18:17,990 --> 00:18:15,520 adopt the framework of a simulation 518 00:18:19,430 --> 00:18:18,000 uh and people that may be you know both 519 00:18:21,830 --> 00:18:19,440 players of the simulation but also 520 00:18:23,909 --> 00:18:21,840 people that are people quote unquote 521 00:18:26,310 --> 00:18:23,919 that are outside the simulation 522 00:18:28,789 --> 00:18:26,320 are able to send things into the 523 00:18:30,390 --> 00:18:28,799 simulation and are able to watch our 524 00:18:32,470 --> 00:18:30,400 reactions which is another thing that 525 00:18:34,310 --> 00:18:32,480 jacques says is that sometimes he thinks 526 00:18:36,310 --> 00:18:34,320 it's a kind of a like a puppet show 527 00:18:39,669 --> 00:18:36,320 right some kind of a show that's being 528 00:18:42,310 --> 00:18:39,679 set up to watch our reactions or or 529 00:18:44,950 --> 00:18:42,320 you know uh there's some kind of 530 00:18:46,549 --> 00:18:44,960 deception going on there right yeah and 531 00:18:48,870 --> 00:18:46,559 for me that's really interesting because 532 00:18:51,669 --> 00:18:48,880 that trickster element of the phenomenon 533 00:18:53,990 --> 00:18:51,679 is talked about quite a lot and 534 00:18:55,990 --> 00:18:54,000 i wonder if again being in a simulation 535 00:18:58,070 --> 00:18:56,000 with with multiple creators or multiple 536 00:18:59,830 --> 00:18:58,080 players on the outside it would make 537 00:19:01,190 --> 00:18:59,840 sense if they had different agendas you 538 00:19:03,110 --> 00:19:01,200 know if you're playing the sims with 539 00:19:04,549 --> 00:19:03,120 your friends everyone's really bought 540 00:19:06,150 --> 00:19:04,559 into it at first and say there's three 541 00:19:07,750 --> 00:19:06,160 or four of you playing the game you've 542 00:19:09,590 --> 00:19:07,760 all got the same idea let's let's build 543 00:19:11,750 --> 00:19:09,600 a town let's build a city 544 00:19:13,669 --> 00:19:11,760 someone wants to do it properly someone 545 00:19:15,430 --> 00:19:13,679 starts the game but gets bored and heads 546 00:19:17,909 --> 00:19:15,440 off and loses interest they they've kind 547 00:19:19,669 --> 00:19:17,919 of given up their stake someone else 548 00:19:22,630 --> 00:19:19,679 halfway through decides actually i want 549 00:19:24,390 --> 00:19:22,640 to cause a bit of chaos let's set a riot 550 00:19:26,230 --> 00:19:24,400 off in the town and you you can do all 551 00:19:27,909 --> 00:19:26,240 sorts of things and someone else says 552 00:19:29,430 --> 00:19:27,919 let's start a massive crime spree and 553 00:19:31,029 --> 00:19:29,440 set some buildings on fire and 554 00:19:32,870 --> 00:19:31,039 everything becomes chaotic and then they 555 00:19:34,710 --> 00:19:32,880 are now at loggerheads 556 00:19:36,549 --> 00:19:34,720 and do they just leave the simulation to 557 00:19:39,029 --> 00:19:36,559 run free and i suppose some people would 558 00:19:40,549 --> 00:19:39,039 argue the state of the the world at the 559 00:19:42,470 --> 00:19:40,559 moment maybe the simulation has been 560 00:19:44,710 --> 00:19:42,480 left to to kind of run without much 561 00:19:45,990 --> 00:19:44,720 supervision that's a another argument 562 00:19:48,150 --> 00:19:46,000 for another time 563 00:19:49,430 --> 00:19:48,160 but i suppose to me that helps make a 564 00:19:52,230 --> 00:19:49,440 little bit of sense that if there are 565 00:19:53,909 --> 00:19:52,240 multiple people or our species looking 566 00:19:57,029 --> 00:19:53,919 at us and influencing us as a 567 00:19:59,110 --> 00:19:57,039 civilization over time not just now 568 00:20:00,950 --> 00:19:59,120 that that would explain multiple players 569 00:20:04,470 --> 00:20:00,960 multiple gods whatever you want to label 570 00:20:07,029 --> 00:20:04,480 them as aliens you know demons spirits 571 00:20:08,710 --> 00:20:07,039 it starts to make sense of that for me 572 00:20:11,510 --> 00:20:08,720 i want to ask you something whereas tom 573 00:20:13,990 --> 00:20:11,520 delong has said that very recently in an 574 00:20:16,549 --> 00:20:14,000 interview uh collectively we can 575 00:20:18,149 --> 00:20:16,559 influence reality by just thinking it by 576 00:20:20,470 --> 00:20:18,159 creating it ourselves and whether you 577 00:20:22,470 --> 00:20:20,480 want to call that making your own luck 578 00:20:25,029 --> 00:20:22,480 but he was literally talking about 579 00:20:27,510 --> 00:20:25,039 collectively manifestation of what you 580 00:20:29,029 --> 00:20:27,520 want to happen can happen governments 581 00:20:30,870 --> 00:20:29,039 apparently know this and that's tom 582 00:20:31,909 --> 00:20:30,880 delong being tommed along and just going 583 00:20:33,430 --> 00:20:31,919 off the rails a little bit in 584 00:20:35,510 --> 00:20:33,440 conversation 585 00:20:37,990 --> 00:20:35,520 again would this be a similarization 586 00:20:40,149 --> 00:20:38,000 simulation lend itself to this idea 587 00:20:41,909 --> 00:20:40,159 thinking about the matrix thinking about 588 00:20:44,470 --> 00:20:41,919 neo being told you know you can bend the 589 00:20:46,630 --> 00:20:44,480 spin ultimately neo ends up flying and 590 00:20:49,350 --> 00:20:46,640 manipulating his whole reality 591 00:20:52,149 --> 00:20:49,360 round about them do you think by having 592 00:20:54,230 --> 00:20:52,159 that high awareness of a control that we 593 00:20:56,710 --> 00:20:54,240 are in we can also can manipulate the 594 00:20:58,630 --> 00:20:56,720 system around about us 595 00:21:00,789 --> 00:20:58,640 yeah i think we can i mean there is an 596 00:21:02,950 --> 00:21:00,799 element i i didn't hear that specific 597 00:21:05,350 --> 00:21:02,960 interview with tom delong i think you 598 00:21:07,350 --> 00:21:05,360 might have been with them stevo you know 599 00:21:09,830 --> 00:21:07,360 stevo from jackass has a podcast called 600 00:21:11,990 --> 00:21:09,840 steve was wild ride it was just a few 601 00:21:13,830 --> 00:21:12,000 months ago he's alluded to it before but 602 00:21:15,909 --> 00:21:13,840 yeah it was it was very much 603 00:21:17,270 --> 00:21:15,919 paraphrasing but word for word that was 604 00:21:18,870 --> 00:21:17,280 his quote yeah 605 00:21:21,270 --> 00:21:18,880 yeah well and that's interesting because 606 00:21:23,990 --> 00:21:21,280 it sort of implies that we 607 00:21:25,510 --> 00:21:24,000 together you know are creating what's 608 00:21:26,789 --> 00:21:25,520 going on in the simulation but we aren't 609 00:21:29,669 --> 00:21:26,799 always aware 610 00:21:31,430 --> 00:21:29,679 of these powers or these superpowers as 611 00:21:33,830 --> 00:21:31,440 in the case of neo and in the uh you 612 00:21:35,430 --> 00:21:33,840 know the the hindu yoga and buddhist 613 00:21:37,190 --> 00:21:35,440 traditions you know there's a lot of 614 00:21:38,950 --> 00:21:37,200 this they even have terms for them 615 00:21:40,950 --> 00:21:38,960 they're called siddhas right and they 616 00:21:42,630 --> 00:21:40,960 get developed by advanced yogis who get 617 00:21:44,149 --> 00:21:42,640 to the point where they realize oh 618 00:21:46,630 --> 00:21:44,159 physical reality isn't what we think it 619 00:21:48,470 --> 00:21:46,640 is therefore they can manipulate it and 620 00:21:49,830 --> 00:21:48,480 do things within it you know and and i 621 00:21:52,390 --> 00:21:49,840 think spoon bending is an interesting 622 00:21:53,990 --> 00:21:52,400 one because you know it's in the matrix 623 00:21:55,190 --> 00:21:54,000 people see it in the matrix they assume 624 00:21:57,190 --> 00:21:55,200 it can't be done but then there's a 625 00:21:58,789 --> 00:21:57,200 whole group of people who run spoon 626 00:22:00,950 --> 00:21:58,799 vending parties you know have a friend 627 00:22:03,190 --> 00:22:00,960 in sedona she runs bending parties every 628 00:22:04,870 --> 00:22:03,200 month and you know you can go there and 629 00:22:06,710 --> 00:22:04,880 you can experience not exactly like it 630 00:22:08,630 --> 00:22:06,720 was in the matrix but you know i 631 00:22:10,149 --> 00:22:08,640 mentioned this at google when i spoke at 632 00:22:12,390 --> 00:22:10,159 google and they were like totally with 633 00:22:13,909 --> 00:22:12,400 me through the whole ai component of 634 00:22:16,310 --> 00:22:13,919 simulation theory but you know then when 635 00:22:18,149 --> 00:22:16,320 i mentioned oh yeah and you know there's 636 00:22:18,950 --> 00:22:18,159 this group they just you know over at 637 00:22:28,630 --> 00:22:18,960 the 638 00:22:30,789 --> 00:22:28,640 point where you have to like show here's 639 00:22:32,070 --> 00:22:30,799 the spoon that i bet 640 00:22:33,270 --> 00:22:32,080 doing it but 641 00:22:35,750 --> 00:22:33,280 the thing with spoon bending that's 642 00:22:37,909 --> 00:22:35,760 interesting is it's much easier to do 643 00:22:40,390 --> 00:22:37,919 in a group of people right it's much 644 00:22:43,750 --> 00:22:40,400 harder to do on your own and so there 645 00:22:46,149 --> 00:22:43,760 may be this pliability to reality but 646 00:22:46,950 --> 00:22:46,159 it may also involve multiple people 647 00:22:49,750 --> 00:22:46,960 which 648 00:22:51,750 --> 00:22:49,760 to me looks more like a multiplayer game 649 00:22:53,590 --> 00:22:51,760 where you have the more people you know 650 00:22:56,230 --> 00:22:53,600 that kind of vote if you think of like 651 00:22:58,149 --> 00:22:56,240 blockchain today right corporations in 652 00:22:59,830 --> 00:22:58,159 the past were you know specific 653 00:23:01,669 --> 00:22:59,840 hierarchical corporations and now 654 00:23:03,110 --> 00:23:01,679 there's these things called these things 655 00:23:04,710 --> 00:23:03,120 called daos 656 00:23:08,070 --> 00:23:04,720 distributed 657 00:23:10,470 --> 00:23:08,080 organizations right basically um and so 658 00:23:11,990 --> 00:23:10,480 what what they do is you know the power 659 00:23:14,630 --> 00:23:12,000 is spread out amongst the group of 660 00:23:16,070 --> 00:23:14,640 voters within it and so you know i think 661 00:23:19,190 --> 00:23:16,080 there may be something 662 00:23:21,190 --> 00:23:19,200 to that general that general idea and 663 00:23:23,190 --> 00:23:21,200 you know i think there is an overlap 664 00:23:24,549 --> 00:23:23,200 with the the phenomenon and you know i 665 00:23:25,510 --> 00:23:24,559 finally got to meet lou elizondo 666 00:23:27,909 --> 00:23:25,520 recently 667 00:23:29,990 --> 00:23:27,919 uh and uh you know at the galileo 668 00:23:32,549 --> 00:23:30,000 conference that we just had uh over at 669 00:23:34,870 --> 00:23:32,559 harvard and you know he in his take was 670 00:23:36,789 --> 00:23:34,880 well it could be outer space inner space 671 00:23:39,110 --> 00:23:36,799 and everything in between right 672 00:23:41,669 --> 00:23:39,120 and you know he doesn't talk a lot about 673 00:23:43,350 --> 00:23:41,679 that but he always mentions it 674 00:23:44,470 --> 00:23:43,360 right and so you know i think with the 675 00:23:46,710 --> 00:23:44,480 government 676 00:23:48,630 --> 00:23:46,720 you know they don't really 677 00:23:50,310 --> 00:23:48,640 when they talk about it publicly i mean 678 00:23:52,230 --> 00:23:50,320 they don't really acknowledge that side 679 00:23:54,310 --> 00:23:52,240 of it right it's more of a this is a 680 00:23:56,149 --> 00:23:54,320 nubs and bolts thing if they're here 681 00:23:57,590 --> 00:23:56,159 they're in our airspace 682 00:23:59,110 --> 00:23:57,600 they're potentially a threat we need to 683 00:24:00,549 --> 00:23:59,120 find out you know 684 00:24:03,510 --> 00:24:00,559 what's going on with the civilization 685 00:24:05,350 --> 00:24:03,520 but it my suspicion is that internally 686 00:24:07,750 --> 00:24:05,360 from people that i've talked to they 687 00:24:09,350 --> 00:24:07,760 understand that it's more than just the 688 00:24:11,350 --> 00:24:09,360 nuts and bolts thing but they're not 689 00:24:13,269 --> 00:24:11,360 quite they don't know quite how to deal 690 00:24:15,909 --> 00:24:13,279 with that right they don't have 691 00:24:18,710 --> 00:24:15,919 the mechanism or the terminology 692 00:24:20,789 --> 00:24:18,720 to put that into you know any kind of 693 00:24:22,630 --> 00:24:20,799 rapport or legislation so they have to 694 00:24:24,870 --> 00:24:22,640 keep it to the nuts and bolts side 695 00:24:26,710 --> 00:24:24,880 otherwise it's not really i mean it is a 696 00:24:29,430 --> 00:24:26,720 defense issue but not really it becomes 697 00:24:30,470 --> 00:24:29,440 like a weird responsibility issue in 698 00:24:31,990 --> 00:24:30,480 terms of 699 00:24:33,909 --> 00:24:32,000 you know even within the galileo project 700 00:24:36,390 --> 00:24:33,919 i mean the goal is to to have telescopes 701 00:24:38,310 --> 00:24:36,400 so that we can we can look and and 702 00:24:40,230 --> 00:24:38,320 actually get scientific data 703 00:24:42,390 --> 00:24:40,240 that you know is controlled within a 704 00:24:44,549 --> 00:24:42,400 controlled environment with instruments 705 00:24:45,990 --> 00:24:44,559 that are controlled even even they're 706 00:24:47,510 --> 00:24:46,000 primarily concerned you know with 707 00:24:49,269 --> 00:24:47,520 looking at you know these physical 708 00:24:50,789 --> 00:24:49,279 objects because that's what science 709 00:24:52,070 --> 00:24:50,799 knows how to do and i like to think of 710 00:24:53,909 --> 00:24:52,080 science as 711 00:24:55,830 --> 00:24:53,919 as helping us develop 712 00:24:57,990 --> 00:24:55,840 understand the physics engine 713 00:25:00,070 --> 00:24:58,000 of the simulation and so when we build 714 00:25:01,510 --> 00:25:00,080 video games now it used to be you had to 715 00:25:03,190 --> 00:25:01,520 program the physics like if you think 716 00:25:05,750 --> 00:25:03,200 back to like really old school games 717 00:25:07,430 --> 00:25:05,760 like when i was a kid like asteroids you 718 00:25:09,350 --> 00:25:07,440 know and the ship would like kind of 719 00:25:12,149 --> 00:25:09,360 float like that or float like that if 720 00:25:14,230 --> 00:25:12,159 you turned it and so now there's these 721 00:25:15,830 --> 00:25:14,240 components called physics engines and 722 00:25:17,750 --> 00:25:15,840 you can change the physics engines you 723 00:25:20,149 --> 00:25:17,760 can change the constants you can make it 724 00:25:22,630 --> 00:25:20,159 so you can fly but you know each game 725 00:25:24,230 --> 00:25:22,640 has its kind of fixed physics engine 726 00:25:26,390 --> 00:25:24,240 that the creators of the simulation 727 00:25:28,149 --> 00:25:26,400 agree on and they decide but they're 728 00:25:30,149 --> 00:25:28,159 always super users right so you can 729 00:25:31,830 --> 00:25:30,159 always have super users who could tweak 730 00:25:33,909 --> 00:25:31,840 those constants and the developers can 731 00:25:35,110 --> 00:25:33,919 do that as well and and that's where i 732 00:25:37,269 --> 00:25:35,120 think you know when we talk about 733 00:25:39,269 --> 00:25:37,279 influencing reality we're kind of 734 00:25:42,549 --> 00:25:39,279 tapping into that larger power to 735 00:25:44,870 --> 00:25:42,559 co-create pieces of the simulation but 736 00:25:46,710 --> 00:25:44,880 we've sort of forgotten that we are also 737 00:25:49,669 --> 00:25:46,720 the creators 738 00:25:50,630 --> 00:25:49,679 how do we go about beginning to try and 739 00:25:52,789 --> 00:25:50,640 prove 740 00:25:54,789 --> 00:25:52,799 these sorts of hypotheses that we live 741 00:25:57,909 --> 00:25:54,799 in a simulation is it even something 742 00:25:59,830 --> 00:25:57,919 that is provable 743 00:26:01,430 --> 00:25:59,840 well it's a tricky it's a tricky 744 00:26:02,950 --> 00:26:01,440 question and of course this is one of 745 00:26:04,390 --> 00:26:02,960 the reasons why many scientists try to 746 00:26:05,269 --> 00:26:04,400 dismiss simulation theory because they 747 00:26:07,029 --> 00:26:05,279 say well 748 00:26:09,350 --> 00:26:07,039 it's non-falsifiable meaning you can 749 00:26:10,390 --> 00:26:09,360 never prove that it's not true 750 00:26:12,630 --> 00:26:10,400 right 751 00:26:14,549 --> 00:26:12,640 because the simulation could be so good 752 00:26:16,710 --> 00:26:14,559 that there's just no 753 00:26:19,110 --> 00:26:16,720 uh evidence but that said 754 00:26:21,590 --> 00:26:19,120 in my opinion just because something 755 00:26:23,750 --> 00:26:21,600 you can't prove something is not true 756 00:26:24,789 --> 00:26:23,760 doesn't mean that you can't find some 757 00:26:26,789 --> 00:26:24,799 evidence 758 00:26:28,870 --> 00:26:26,799 that it might be true right 759 00:26:30,870 --> 00:26:28,880 um and so for example you know when we 760 00:26:33,190 --> 00:26:30,880 talk about science you know i always use 761 00:26:34,070 --> 00:26:33,200 the example of rocks falling from the 762 00:26:35,990 --> 00:26:34,080 sky 763 00:26:37,430 --> 00:26:36,000 and for hundreds of years you know 764 00:26:39,909 --> 00:26:37,440 european scientists thought this was 765 00:26:42,310 --> 00:26:39,919 nonsense yet they kept hearing reports 766 00:26:43,590 --> 00:26:42,320 from you know people in the countryside 767 00:26:46,310 --> 00:26:43,600 saying yeah there's rocks fell from the 768 00:26:49,110 --> 00:26:46,320 sky there and the reaction was 769 00:26:51,590 --> 00:26:49,120 well no there are no rocks in the sky so 770 00:26:53,269 --> 00:26:51,600 obviously this must be nonsense right 771 00:26:56,470 --> 00:26:53,279 and that reminds me a lot of how 772 00:26:58,789 --> 00:26:56,480 mainstream scientists have reacted uh to 773 00:27:00,390 --> 00:26:58,799 ufo reports well they can't be aliens 774 00:27:02,470 --> 00:27:00,400 because there are no aliens that can 775 00:27:03,510 --> 00:27:02,480 reach us because of einstein you know 776 00:27:04,630 --> 00:27:03,520 and so 777 00:27:07,110 --> 00:27:04,640 they kind of have that but then 778 00:27:08,870 --> 00:27:07,120 eventually they found evidence of these 779 00:27:10,950 --> 00:27:08,880 rocks and when you know there were like 780 00:27:13,830 --> 00:27:10,960 literally thousands of them fell on one 781 00:27:15,590 --> 00:27:13,840 french town and you know the scientific 782 00:27:17,909 --> 00:27:15,600 society in paris they sent somebody out 783 00:27:19,750 --> 00:27:17,919 to investigate he said yeah i mean not 784 00:27:20,950 --> 00:27:19,760 only you know do we have multiple 785 00:27:23,190 --> 00:27:20,960 accounts if these things actually 786 00:27:24,870 --> 00:27:23,200 happening but the rocks themselves don't 787 00:27:26,870 --> 00:27:24,880 match any composition of anything here 788 00:27:29,029 --> 00:27:26,880 and they match this other these other 789 00:27:30,870 --> 00:27:29,039 reports and this other rock we have from 790 00:27:33,750 --> 00:27:30,880 you know 50 years ago that supposedly 791 00:27:35,990 --> 00:27:33,760 also fell from the sky and so the 792 00:27:37,590 --> 00:27:36,000 problem wasn't so much that you couldn't 793 00:27:39,830 --> 00:27:37,600 show that it was that we had the wrong 794 00:27:41,669 --> 00:27:39,840 model for that and so you eventually had 795 00:27:43,590 --> 00:27:41,679 to find evidence so i think you know it 796 00:27:45,029 --> 00:27:43,600 is possible that that we find evidence 797 00:27:46,310 --> 00:27:45,039 now there's a groups 798 00:27:48,630 --> 00:27:46,320 there are different groups who are 799 00:27:50,389 --> 00:27:48,640 looking at at this idea can we find 800 00:27:53,110 --> 00:27:50,399 evidence we're in a simulation 801 00:27:54,710 --> 00:27:53,120 uh there's a group led by uh physicist 802 00:27:56,070 --> 00:27:54,720 tom campbell 803 00:27:57,190 --> 00:27:56,080 who you might know or some of your 804 00:27:58,950 --> 00:27:57,200 listeners might know he wrote a book 805 00:28:00,789 --> 00:27:58,960 called my big toe my big theory of 806 00:28:01,990 --> 00:28:00,799 everything and he's been talking about 807 00:28:04,230 --> 00:28:02,000 this idea that we're in a virtual 808 00:28:06,310 --> 00:28:04,240 reality for a lot longer than most 809 00:28:08,149 --> 00:28:06,320 people i think it was 2003 when he first 810 00:28:09,510 --> 00:28:08,159 published that as well and so he's 811 00:28:10,950 --> 00:28:09,520 working with 812 00:28:13,909 --> 00:28:10,960 a group 813 00:28:15,990 --> 00:28:13,919 a professor from caltech 814 00:28:17,909 --> 00:28:16,000 and cal poly they wrote a paper 815 00:28:20,630 --> 00:28:17,919 basically trying to show that the 816 00:28:23,269 --> 00:28:20,640 quantum observer effect phenomena you 817 00:28:25,830 --> 00:28:23,279 know is the same as 818 00:28:27,269 --> 00:28:25,840 uh being an observer in a video game and 819 00:28:28,710 --> 00:28:27,279 and you know i find this kind of 820 00:28:30,789 --> 00:28:28,720 interesting and compelling and i talk a 821 00:28:32,710 --> 00:28:30,799 lot about it in my book is we've all 822 00:28:35,269 --> 00:28:32,720 heard of the observer effect 823 00:28:37,430 --> 00:28:35,279 but no one's been able to understand why 824 00:28:39,830 --> 00:28:37,440 it works or even how it works right 825 00:28:41,510 --> 00:28:39,840 there's a lot of different theories 826 00:28:42,789 --> 00:28:41,520 and you know the basic idea will be 827 00:28:44,870 --> 00:28:42,799 familiar probably most people 828 00:28:46,870 --> 00:28:44,880 schrodinger's cat is the easiest way to 829 00:28:48,389 --> 00:28:46,880 explain it which is that you have this 830 00:28:50,549 --> 00:28:48,399 cat in this box 831 00:28:52,230 --> 00:28:50,559 with some radiation and a poison and you 832 00:28:54,230 --> 00:28:52,240 have a 50 chance 833 00:28:56,950 --> 00:28:54,240 that the poison gets released and a 50 834 00:28:59,029 --> 00:28:56,960 chance the poison doesn't get released 835 00:29:02,070 --> 00:28:59,039 and so there's a 50 chance the cat is 836 00:29:04,149 --> 00:29:02,080 alive and 50 chance the cat is dead 837 00:29:06,470 --> 00:29:04,159 and so common sense tells us the cat 838 00:29:08,310 --> 00:29:06,480 must be alive or it must be dead after 839 00:29:10,549 --> 00:29:08,320 an hour we don't know because we haven't 840 00:29:13,590 --> 00:29:10,559 looked and what quantum mechanics tells 841 00:29:15,269 --> 00:29:13,600 us is no the cat is both a lie and dead 842 00:29:18,310 --> 00:29:15,279 it's in what they call a state of 843 00:29:20,389 --> 00:29:18,320 superposition it's like two positions 844 00:29:22,310 --> 00:29:20,399 of the variable and it's not until 845 00:29:24,149 --> 00:29:22,320 somebody observes it or 846 00:29:26,149 --> 00:29:24,159 there's some debate on what constitutes 847 00:29:29,510 --> 00:29:26,159 an observation it could be a measurement 848 00:29:31,590 --> 00:29:29,520 etc but until that observation happens 849 00:29:33,669 --> 00:29:31,600 neither of those possibilities is true 850 00:29:35,909 --> 00:29:33,679 and both of those possibilities are true 851 00:29:38,470 --> 00:29:35,919 and then once somebody looks at it 852 00:29:41,510 --> 00:29:38,480 the probability wave collapses 853 00:29:44,389 --> 00:29:41,520 to a single possibility which is say the 854 00:29:47,029 --> 00:29:44,399 cat is alive and so now you have you're 855 00:29:49,510 --> 00:29:47,039 at that now to me that reminds me a lot 856 00:29:52,230 --> 00:29:49,520 of how video games are built 857 00:29:52,950 --> 00:29:52,240 right because a lot of computer science 858 00:29:54,630 --> 00:29:52,960 and 859 00:29:56,310 --> 00:29:54,640 you know computer programming is all 860 00:29:59,350 --> 00:29:56,320 about optimization 861 00:30:00,789 --> 00:29:59,360 so you know if back in the 80s 862 00:30:03,830 --> 00:30:00,799 they were trying to build a game like 863 00:30:05,190 --> 00:30:03,840 fortnite right real time multiplayer on 864 00:30:06,710 --> 00:30:05,200 a mobile phone they just wouldn't be 865 00:30:09,590 --> 00:30:06,720 able to do it 866 00:30:11,590 --> 00:30:09,600 why is it too many pixels or the sims 867 00:30:13,909 --> 00:30:11,600 online right like talking about 3d 868 00:30:15,750 --> 00:30:13,919 multiplayer games uh 869 00:30:18,070 --> 00:30:15,760 too many pixels not enough processing 870 00:30:19,110 --> 00:30:18,080 power communication speed wasn't there 871 00:30:20,710 --> 00:30:19,120 but 872 00:30:21,990 --> 00:30:20,720 you know and if you ask somebody who 873 00:30:23,510 --> 00:30:22,000 just looked at the brute force method 874 00:30:25,269 --> 00:30:23,520 you'd say we'd never be able to keep 875 00:30:27,830 --> 00:30:25,279 track of that many pixels across so many 876 00:30:29,430 --> 00:30:27,840 different computers but we were we are 877 00:30:31,669 --> 00:30:29,440 able to do that why 878 00:30:32,710 --> 00:30:31,679 because we did optimization and we only 879 00:30:35,110 --> 00:30:32,720 render 880 00:30:37,669 --> 00:30:35,120 that which our character observes in the 881 00:30:39,350 --> 00:30:37,679 video game so my avatar is walking in a 882 00:30:41,750 --> 00:30:39,360 scene and your avatar is walking in the 883 00:30:43,590 --> 00:30:41,760 scene well those get rendered on each of 884 00:30:45,750 --> 00:30:43,600 our computers but only 885 00:30:47,510 --> 00:30:45,760 you know the the part that we can see 886 00:30:50,389 --> 00:30:47,520 our my computer doesn't have to render 887 00:30:52,310 --> 00:30:50,399 the whole world with all of the pixels 888 00:30:54,710 --> 00:30:52,320 it only needs to show that which is 889 00:30:57,110 --> 00:30:54,720 being observed and so that to me 890 00:30:59,990 --> 00:30:57,120 gives us a why you know for these types 891 00:31:01,750 --> 00:31:00,000 of quantitative effects as well 892 00:31:03,669 --> 00:31:01,760 when you look at it it becomes an 893 00:31:06,230 --> 00:31:03,679 optimization method 894 00:31:08,149 --> 00:31:06,240 and it also means there's some element 895 00:31:10,310 --> 00:31:08,159 of randomness or choice that's going on 896 00:31:12,310 --> 00:31:10,320 here that we don't fully understand but 897 00:31:14,070 --> 00:31:12,320 it allows us to 898 00:31:15,590 --> 00:31:14,080 you know to see these things and then 899 00:31:16,630 --> 00:31:15,600 when multiple players are in the same 900 00:31:18,310 --> 00:31:16,640 room 901 00:31:20,950 --> 00:31:18,320 oftentimes there's information that's 902 00:31:22,950 --> 00:31:20,960 cached on the server in a video game and 903 00:31:25,750 --> 00:31:22,960 and cached on the client and by caching 904 00:31:27,029 --> 00:31:25,760 it just means we keep track of you know 905 00:31:28,230 --> 00:31:27,039 what's to the left and right because 906 00:31:29,990 --> 00:31:28,240 that's what you're going to need to see 907 00:31:31,110 --> 00:31:30,000 next right you not only need to see the 908 00:31:33,029 --> 00:31:31,120 current room but you need to be able to 909 00:31:34,870 --> 00:31:33,039 see the next room but you don't need the 910 00:31:36,870 --> 00:31:34,880 room that's you know 50 911 00:31:38,389 --> 00:31:36,880 50 miles away because it's going to take 912 00:31:40,230 --> 00:31:38,399 you forever to get there right now you 913 00:31:42,070 --> 00:31:40,240 can get to that when you get there and 914 00:31:44,389 --> 00:31:42,080 so those are all like tricks that we use 915 00:31:45,830 --> 00:31:44,399 in the video game industry and you know 916 00:31:48,710 --> 00:31:45,840 it seems like when you get to quantum 917 00:31:50,389 --> 00:31:48,720 mechanics um that there are some weird 918 00:31:52,549 --> 00:31:50,399 tricks going on here and they remind me 919 00:31:54,789 --> 00:31:52,559 of optimizations being made 920 00:31:56,070 --> 00:31:54,799 uh and also trying out different paths 921 00:31:58,149 --> 00:31:56,080 which you know we can talk about in a 922 00:32:00,230 --> 00:31:58,159 minute with the multiverse yeah 923 00:32:03,029 --> 00:32:00,240 when you mentioned free guy ryan 924 00:32:04,870 --> 00:32:03,039 reynolds character in the game 925 00:32:06,630 --> 00:32:04,880 doesn't have free will because he is 926 00:32:09,110 --> 00:32:06,640 repeating patterns and going over the 927 00:32:10,789 --> 00:32:09,120 same routine he goes to an atm always 928 00:32:12,950 --> 00:32:10,799 wanting to have the money for this pair 929 00:32:14,789 --> 00:32:12,960 of shoes this pair of sneakers 930 00:32:16,389 --> 00:32:14,799 and he never just has enough and it's 931 00:32:17,990 --> 00:32:16,399 the same every day he orders the same 932 00:32:20,789 --> 00:32:18,000 coffee at the same place in the routine 933 00:32:22,470 --> 00:32:20,799 as they are and when he realizes that 934 00:32:24,549 --> 00:32:22,480 you know he can't do certain things and 935 00:32:26,149 --> 00:32:24,559 he doesn't have free will he manages to 936 00:32:28,310 --> 00:32:26,159 break the cycle 937 00:32:31,590 --> 00:32:28,320 but what would happen to the notion of 938 00:32:34,789 --> 00:32:31,600 free will for us if we discovered that 939 00:32:36,230 --> 00:32:34,799 we were in a simulation would that 940 00:32:37,350 --> 00:32:36,240 change a lot do you think people would 941 00:32:39,029 --> 00:32:37,360 panic 942 00:32:40,710 --> 00:32:39,039 the idea that we're not really in charge 943 00:32:42,630 --> 00:32:40,720 of things for ourselves 944 00:32:44,710 --> 00:32:42,640 yeah well some people believe that right 945 00:32:46,230 --> 00:32:44,720 some people say well we don't want to 946 00:32:48,549 --> 00:32:46,240 find out a foreign simulation for a 947 00:32:50,630 --> 00:32:48,559 couple of reasons there was a philosophy 948 00:32:52,149 --> 00:32:50,640 professor who wrote a uh 949 00:32:54,389 --> 00:32:52,159 op-ed in the new york times a few years 950 00:32:56,230 --> 00:32:54,399 ago and he said we shouldn't try to find 951 00:32:57,909 --> 00:32:56,240 out if we're in a simulation and the 952 00:32:59,750 --> 00:32:57,919 reason why is 953 00:33:02,310 --> 00:32:59,760 because then the simulators might shut 954 00:33:04,310 --> 00:33:02,320 us off right 955 00:33:06,389 --> 00:33:04,320 and so the whole simulation will be over 956 00:33:07,430 --> 00:33:06,399 yep and you know that's an interesting 957 00:33:09,269 --> 00:33:07,440 point 958 00:33:10,630 --> 00:33:09,279 because it depends on the purpose of the 959 00:33:13,750 --> 00:33:10,640 simulation 960 00:33:15,830 --> 00:33:13,760 uh in i mentioned the 13th floor earlier 961 00:33:18,710 --> 00:33:15,840 and what i like about that is so i mean 962 00:33:20,230 --> 00:33:18,720 this is a 20 22 23 year old movie so i 963 00:33:21,830 --> 00:33:20,240 think i can give away 964 00:33:24,549 --> 00:33:21,840 what happens but you know they're in the 965 00:33:27,590 --> 00:33:24,559 90s and they create what we today would 966 00:33:29,590 --> 00:33:27,600 call an ancestor simulation of the 1940s 967 00:33:31,830 --> 00:33:29,600 and so they've got all these characters 968 00:33:33,750 --> 00:33:31,840 living their lives or maybe 1930s in 969 00:33:35,509 --> 00:33:33,760 this previous timeframe and then the 970 00:33:37,269 --> 00:33:35,519 character from the current time can 971 00:33:38,470 --> 00:33:37,279 actually hop in 972 00:33:40,149 --> 00:33:38,480 and take over 973 00:33:42,630 --> 00:33:40,159 like somebody's body and so they can 974 00:33:44,470 --> 00:33:42,640 experience that time and then eventually 975 00:33:46,070 --> 00:33:44,480 when it comes back to 90s 976 00:33:47,750 --> 00:33:46,080 they realize that they're actually in a 977 00:33:49,990 --> 00:33:47,760 simulation and there's somebody coming 978 00:33:52,470 --> 00:33:50,000 from the future and what the person from 979 00:33:54,549 --> 00:33:52,480 the future you know this woman she says 980 00:33:55,830 --> 00:33:54,559 well we created thousands of simulations 981 00:33:57,269 --> 00:33:55,840 and you're the only one that created 982 00:33:59,269 --> 00:33:57,279 your own simulation 983 00:34:01,269 --> 00:33:59,279 and you're using computing power so we 984 00:34:02,389 --> 00:34:01,279 we're gonna have to shut you down 985 00:34:04,950 --> 00:34:02,399 and so we're gonna shut down the 986 00:34:08,710 --> 00:34:04,960 simulation and so you know that's one 987 00:34:10,550 --> 00:34:08,720 possibility uh of of uh you know of 988 00:34:13,109 --> 00:34:10,560 simulation theory that maybe bothers 989 00:34:15,030 --> 00:34:13,119 some people uh but of course that i 990 00:34:16,149 --> 00:34:15,040 think it gets back to the thing that i 991 00:34:17,990 --> 00:34:16,159 started with 992 00:34:20,149 --> 00:34:18,000 which which to me is the most crucial 993 00:34:22,389 --> 00:34:20,159 aspect of simulation theory which is the 994 00:34:23,270 --> 00:34:22,399 npc versus the rpg 995 00:34:25,190 --> 00:34:23,280 question 996 00:34:28,310 --> 00:34:25,200 so if we're npcs 997 00:34:30,710 --> 00:34:28,320 then we are just code that's running but 998 00:34:33,270 --> 00:34:30,720 if we're rpgs then we do have an element 999 00:34:35,829 --> 00:34:33,280 of free will because we exist outside of 1000 00:34:38,710 --> 00:34:35,839 the game and we are making choices for 1001 00:34:40,790 --> 00:34:38,720 our player within parameters perhaps 1002 00:34:42,550 --> 00:34:40,800 that we have set for ourselves right so 1003 00:34:43,750 --> 00:34:42,560 like when i play a game i might choose 1004 00:34:48,550 --> 00:34:43,760 to be 1005 00:34:50,389 --> 00:34:48,560 barbarian with you know strength of 100 1006 00:34:52,069 --> 00:34:50,399 and you're getting back to dungeons and 1007 00:34:53,270 --> 00:34:52,079 dragons all of these role-playing games 1008 00:34:55,109 --> 00:34:53,280 are based on 1009 00:34:56,710 --> 00:34:55,119 dragons where yeah we used to have a 1010 00:34:58,150 --> 00:34:56,720 character sheet and we would actually 1011 00:34:59,829 --> 00:34:58,160 literally write out you know this is 1012 00:35:01,670 --> 00:34:59,839 your cunning this is your wisdom this is 1013 00:35:02,950 --> 00:35:01,680 your intelligence and you'd roll the 1014 00:35:04,390 --> 00:35:02,960 dice and you get these numbers and then 1015 00:35:07,190 --> 00:35:04,400 you roll it up just like in stranger 1016 00:35:09,349 --> 00:35:07,200 things right it's so popular nowadays 1017 00:35:11,270 --> 00:35:09,359 but it's possible that we also have 1018 00:35:13,910 --> 00:35:11,280 storylines you know that we have laid 1019 00:35:16,310 --> 00:35:13,920 out for our characters but it it still 1020 00:35:18,950 --> 00:35:16,320 gives you this ability to have free will 1021 00:35:19,990 --> 00:35:18,960 and so some people think well 1022 00:35:21,030 --> 00:35:20,000 if we're in a simulation then 1023 00:35:22,230 --> 00:35:21,040 everybody's going to go around killing 1024 00:35:24,870 --> 00:35:22,240 everybody and there's no point to 1025 00:35:27,589 --> 00:35:24,880 anything right and again that depends if 1026 00:35:29,190 --> 00:35:27,599 if you go if you think we're in an npc 1027 00:35:32,230 --> 00:35:29,200 simulation 1028 00:35:34,390 --> 00:35:32,240 you might not have some free will or 1029 00:35:37,030 --> 00:35:34,400 you know if you look at it from the 1030 00:35:39,270 --> 00:35:37,040 perspective of how we run simulations 1031 00:35:41,109 --> 00:35:39,280 we try out different things and we set 1032 00:35:42,390 --> 00:35:41,119 parameters and we say okay let's choose 1033 00:35:44,870 --> 00:35:42,400 these parameters and let's see what 1034 00:35:46,390 --> 00:35:44,880 happens right and so it could be 1035 00:35:48,069 --> 00:35:46,400 that if we live in a simulated 1036 00:35:50,630 --> 00:35:48,079 multiverse which is 1037 00:35:53,270 --> 00:35:50,640 the subject of my my second book that we 1038 00:35:55,430 --> 00:35:53,280 are trying out these different scenarios 1039 00:35:57,109 --> 00:35:55,440 uh and you know i got to thinking about 1040 00:36:00,150 --> 00:35:57,119 this from 1041 00:36:02,230 --> 00:36:00,160 reading speeches uh by science fiction 1042 00:36:04,870 --> 00:36:02,240 writer philip k dick and interviewing 1043 00:36:07,430 --> 00:36:04,880 his wife tessa but so you know before we 1044 00:36:08,790 --> 00:36:07,440 get into that i i'm of the opinion that 1045 00:36:11,190 --> 00:36:08,800 thinking that we're in a simulation can 1046 00:36:13,109 --> 00:36:11,200 also have an empowering effect which is 1047 00:36:14,630 --> 00:36:13,119 that when we're in a video game 1048 00:36:17,589 --> 00:36:14,640 we have challenges 1049 00:36:19,910 --> 00:36:17,599 and those challenges are part and parcel 1050 00:36:21,510 --> 00:36:19,920 of the game right i mean if you had a 1051 00:36:23,190 --> 00:36:21,520 game with no challenges then it wouldn't 1052 00:36:25,270 --> 00:36:23,200 be very much fun 1053 00:36:26,870 --> 00:36:25,280 and in fact in the matrix in the sequels 1054 00:36:28,470 --> 00:36:26,880 if you remember 1055 00:36:31,109 --> 00:36:28,480 uh in the siege in the sequels they 1056 00:36:32,950 --> 00:36:31,119 revealed there was an earlier matrix and 1057 00:36:35,030 --> 00:36:32,960 that the first version was this kind of 1058 00:36:36,950 --> 00:36:35,040 idyllic life 1059 00:36:39,589 --> 00:36:36,960 and you know no nobody took that 1060 00:36:41,829 --> 00:36:39,599 seriously like the humans didn't believe 1061 00:36:43,670 --> 00:36:41,839 that was reality right and so they had 1062 00:36:46,390 --> 00:36:43,680 to create this grittier version of the 1063 00:36:47,910 --> 00:36:46,400 matrix and there was a guy who was sort 1064 00:36:50,790 --> 00:36:47,920 of the grandfather of the video game 1065 00:36:53,829 --> 00:36:50,800 industry nolan bushnell he started atari 1066 00:36:55,030 --> 00:36:53,839 back in the 1970s and he had it saying 1067 00:36:57,190 --> 00:36:55,040 which was 1068 00:36:59,510 --> 00:36:57,200 you know make the game you know easy to 1069 00:37:01,750 --> 00:36:59,520 play but hard to master and that's what 1070 00:37:03,910 --> 00:37:01,760 makes for a fun game and i think that 1071 00:37:06,230 --> 00:37:03,920 is is what makes for fun in the game of 1072 00:37:08,230 --> 00:37:06,240 life as well it's easy to play right but 1073 00:37:10,550 --> 00:37:08,240 it's not so easy to master necessarily 1074 00:37:12,230 --> 00:37:10,560 and if you didn't have these challenges 1075 00:37:13,829 --> 00:37:12,240 uh you know the game would not be very 1076 00:37:15,270 --> 00:37:13,839 interesting so a good way to think about 1077 00:37:17,829 --> 00:37:15,280 it is perhaps we've set up these 1078 00:37:20,069 --> 00:37:17,839 challenges for ourselves i mean we all 1079 00:37:22,150 --> 00:37:20,079 go through various periods of 1080 00:37:23,910 --> 00:37:22,160 significant problems and challenges 1081 00:37:27,349 --> 00:37:23,920 whether it's financial economic 1082 00:37:29,510 --> 00:37:27,359 relationships health especially right uh 1083 00:37:31,670 --> 00:37:29,520 and we might say well this sucks this is 1084 00:37:33,510 --> 00:37:31,680 a terrible simulation right 1085 00:37:35,430 --> 00:37:33,520 if that's the case i'd i'd rather make 1086 00:37:37,349 --> 00:37:35,440 myself a billionaire and have perfect 1087 00:37:39,990 --> 00:37:37,359 health and not do anything but you know 1088 00:37:41,990 --> 00:37:40,000 perhaps this this is part and parcel of 1089 00:37:43,670 --> 00:37:42,000 why we want to experience the simulation 1090 00:37:45,589 --> 00:37:43,680 because maybe we don't have those things 1091 00:37:47,510 --> 00:37:45,599 outside the simulation and so it gives 1092 00:37:51,030 --> 00:37:47,520 us a different way to 1093 00:37:52,390 --> 00:37:51,040 i think get a perspective on our lives 1094 00:37:54,069 --> 00:37:52,400 as being a series of quests and 1095 00:37:55,349 --> 00:37:54,079 challenges and if at first you don't 1096 00:37:56,550 --> 00:37:55,359 succeed well you're going to keep 1097 00:37:57,829 --> 00:37:56,560 playing the quest right you're not going 1098 00:38:00,630 --> 00:37:57,839 to say oh i'm going to abandon the game 1099 00:38:02,069 --> 00:38:00,640 necessarily like reincarnation being a 1100 00:38:03,990 --> 00:38:02,079 chance to start again and go you know 1101 00:38:06,150 --> 00:38:04,000 what next time i'm going to come back is 1102 00:38:07,990 --> 00:38:06,160 one of elon musk's kids and i'm going to 1103 00:38:09,990 --> 00:38:08,000 start with the i've put the cheat codes 1104 00:38:11,670 --> 00:38:10,000 in i'm starting with a billion dollars 1105 00:38:14,470 --> 00:38:11,680 and life's going to be fun like playing 1106 00:38:15,829 --> 00:38:14,480 gta with that unlimited money and yeah 1107 00:38:17,349 --> 00:38:15,839 or maybe you want to make things a bit 1108 00:38:19,589 --> 00:38:17,359 harder next time or maybe someone's 1109 00:38:21,670 --> 00:38:19,599 making those choices for you depending 1110 00:38:23,270 --> 00:38:21,680 depending on what you've done 1111 00:38:24,870 --> 00:38:23,280 when you mention yeah i think you're 1112 00:38:26,870 --> 00:38:24,880 right on that by the way and i think 1113 00:38:27,589 --> 00:38:26,880 there's this idea of a difficulty factor 1114 00:38:29,430 --> 00:38:27,599 so 1115 00:38:31,510 --> 00:38:29,440 you know we should keep that in mind 1116 00:38:32,550 --> 00:38:31,520 that just because somebody has an easier 1117 00:38:34,550 --> 00:38:32,560 life 1118 00:38:36,870 --> 00:38:34,560 you know doesn't mean like certain games 1119 00:38:39,349 --> 00:38:36,880 if you turn up the difficulty factor 1120 00:38:41,109 --> 00:38:39,359 right you actually get more points 1121 00:38:43,589 --> 00:38:41,119 from playing the more difficult version 1122 00:38:45,270 --> 00:38:43,599 even though you might not get as far 1123 00:38:47,190 --> 00:38:45,280 and so it's a bigger accomplishment so 1124 00:38:49,190 --> 00:38:47,200 let's keep that in mind as well 1125 00:38:51,030 --> 00:38:49,200 yeah if you're putting more work in then 1126 00:38:52,310 --> 00:38:51,040 the reward at the end is greater you're 1127 00:38:54,069 --> 00:38:52,320 going to you're going to reap the 1128 00:38:55,670 --> 00:38:54,079 rewards for the hard work and the effort 1129 00:38:57,349 --> 00:38:55,680 and that that can be true of life and 1130 00:38:59,430 --> 00:38:57,359 and hopefully that's true of for many of 1131 00:39:00,550 --> 00:38:59,440 the listeners listening to this as well 1132 00:39:02,870 --> 00:39:00,560 you mentioned 1133 00:39:04,390 --> 00:39:02,880 multiverse how does that come into it is 1134 00:39:06,870 --> 00:39:04,400 there an opportunity that if there are 1135 00:39:08,630 --> 00:39:06,880 multiple timelines and i am living 1136 00:39:10,870 --> 00:39:08,640 multiple lives i always love the notion 1137 00:39:12,950 --> 00:39:10,880 that with the universe being endless 1138 00:39:15,030 --> 00:39:12,960 that there is a reality or universe 1139 00:39:16,630 --> 00:39:15,040 somewhere where i am batman is always 1140 00:39:17,750 --> 00:39:16,640 one of the great one of the great quotes 1141 00:39:19,349 --> 00:39:17,760 because everything's happening 1142 00:39:20,390 --> 00:39:19,359 everywhere all the time 1143 00:39:22,150 --> 00:39:20,400 and 1144 00:39:24,550 --> 00:39:22,160 that would be a tragic sorry state if i 1145 00:39:26,310 --> 00:39:24,560 was batman i know but you know it's got 1146 00:39:29,670 --> 00:39:26,320 to be somewhere but 1147 00:39:31,510 --> 00:39:29,680 as an opportunity for me to converse 1148 00:39:33,190 --> 00:39:31,520 with other versions of myself in 1149 00:39:35,190 --> 00:39:33,200 different simulations 1150 00:39:37,109 --> 00:39:35,200 i started to think and stopped because 1151 00:39:38,790 --> 00:39:37,119 i'm not intelligent enough to do it but 1152 00:39:40,470 --> 00:39:38,800 is that where dreams come into when 1153 00:39:43,190 --> 00:39:40,480 you're dreaming are you accessing some 1154 00:39:45,190 --> 00:39:43,200 of those other realities or if people 1155 00:39:47,670 --> 00:39:45,200 are seeing ghosts 1156 00:39:49,510 --> 00:39:47,680 as a kind of bleed over of a different 1157 00:39:50,950 --> 00:39:49,520 reality a different dimension a 1158 00:39:53,109 --> 00:39:50,960 different a different multiverse 1159 00:39:54,150 --> 00:39:53,119 universe is is that along the lines of 1160 00:39:56,230 --> 00:39:54,160 what you think or what are the 1161 00:40:00,150 --> 00:39:56,240 possibilities are 1162 00:40:02,150 --> 00:40:00,160 pretty interesting 1163 00:40:04,790 --> 00:40:02,160 and so i mentioned quantum physics 1164 00:40:06,630 --> 00:40:04,800 earlier and you know they don't nobody 1165 00:40:08,230 --> 00:40:06,640 really understands quantum physics 1166 00:40:10,870 --> 00:40:08,240 that's what richard 1167 00:40:11,990 --> 00:40:10,880 feynman said uh he was a nobel prize 1168 00:40:14,550 --> 00:40:12,000 winner and 1169 00:40:17,270 --> 00:40:14,560 one of the other interpretations is that 1170 00:40:19,349 --> 00:40:17,280 not just you know the cat is alive or 1171 00:40:21,589 --> 00:40:19,359 dead but that there are two worlds and 1172 00:40:23,349 --> 00:40:21,599 we split off into two universes one 1173 00:40:24,550 --> 00:40:23,359 where the cat is alive and one where the 1174 00:40:27,910 --> 00:40:24,560 cat is dead 1175 00:40:29,670 --> 00:40:27,920 and so you know that then leads to more 1176 00:40:31,750 --> 00:40:29,680 decisions and you end up with more and 1177 00:40:33,430 --> 00:40:31,760 more universes and so pretty much 1178 00:40:36,150 --> 00:40:33,440 anything that could have happened 1179 00:40:37,829 --> 00:40:36,160 has happened along one of these paths 1180 00:40:40,150 --> 00:40:37,839 right and i started to think about this 1181 00:40:42,390 --> 00:40:40,160 because after after my simulation 1182 00:40:44,470 --> 00:40:42,400 hypothesis book came out i was sitting 1183 00:40:46,069 --> 00:40:44,480 down with a friend of mine another 1184 00:40:48,309 --> 00:40:46,079 graduate from mit 1185 00:40:49,829 --> 00:40:48,319 who was working for google and so he had 1186 00:40:51,589 --> 00:40:49,839 come to mountain view where i was living 1187 00:40:52,950 --> 00:40:51,599 just down the road from the googleplex 1188 00:40:54,870 --> 00:40:52,960 and he said well you know have you heard 1189 00:40:56,470 --> 00:40:54,880 of this thing called the mandela effect 1190 00:40:57,910 --> 00:40:56,480 i said yeah i've heard of it but you 1191 00:40:59,910 --> 00:40:57,920 know i didn't really pay too much 1192 00:41:01,670 --> 00:40:59,920 attention to it at the time and he goes 1193 00:41:04,710 --> 00:41:01,680 well you know simulation theory might 1194 00:41:06,230 --> 00:41:04,720 explain it i said oh that's interesting 1195 00:41:07,990 --> 00:41:06,240 and and so i started to go down this 1196 00:41:09,510 --> 00:41:08,000 rabbit hole of the mandela effect which 1197 00:41:11,270 --> 00:41:09,520 you may have talked about probably at 1198 00:41:12,630 --> 00:41:11,280 some point do me a favor though because 1199 00:41:14,390 --> 00:41:12,640 there are some listeners who might not 1200 00:41:15,510 --> 00:41:14,400 be familiar with the concept some will 1201 00:41:16,950 --> 00:41:15,520 someone if you don't mind just 1202 00:41:17,990 --> 00:41:16,960 explaining again about the mandela 1203 00:41:22,630 --> 00:41:18,000 effect 1204 00:41:23,750 --> 00:41:22,640 situation where a subset of people 1205 00:41:26,470 --> 00:41:23,760 remember 1206 00:41:28,230 --> 00:41:26,480 history happening differently than 1207 00:41:30,230 --> 00:41:28,240 the majority what we'd call the 1208 00:41:33,190 --> 00:41:30,240 consensus 1209 00:41:36,150 --> 00:41:33,200 version of history or reality and it's 1210 00:41:38,230 --> 00:41:36,160 named after nelson mandela 1211 00:41:40,390 --> 00:41:38,240 it was a blogger named fiona broome in 1212 00:41:42,710 --> 00:41:40,400 2010 i think she she coined the term 1213 00:41:44,870 --> 00:41:42,720 when she found that there were a group 1214 00:41:46,470 --> 00:41:44,880 of people who remembered nelson mandela 1215 00:41:48,950 --> 00:41:46,480 dying in prison 1216 00:41:51,030 --> 00:41:48,960 in the 1980s uh but of course in our 1217 00:41:53,430 --> 00:41:51,040 timeline that didn't happen and he came 1218 00:41:55,750 --> 00:41:53,440 he got out of prison he became president 1219 00:41:58,150 --> 00:41:55,760 of south africa he won the nobel peace 1220 00:42:00,069 --> 00:41:58,160 prize and he died i think it was in 2013 1221 00:42:02,390 --> 00:42:00,079 is when he died right and yet people 1222 00:42:03,990 --> 00:42:02,400 have distinct memories and not just one 1223 00:42:06,550 --> 00:42:04,000 or two people but a very large number of 1224 00:42:09,190 --> 00:42:06,560 people and they remember his wife winnie 1225 00:42:10,950 --> 00:42:09,200 taking over leadership of the party they 1226 00:42:13,190 --> 00:42:10,960 remember bill clinton speaking at the 1227 00:42:15,349 --> 00:42:13,200 funeral uh 1228 00:42:17,430 --> 00:42:15,359 et cetera or or different dignitaries 1229 00:42:19,670 --> 00:42:17,440 speaking at the funeral and and so you 1230 00:42:21,430 --> 00:42:19,680 know this was a really interesting 1231 00:42:23,750 --> 00:42:21,440 concept and so it kind of took off 1232 00:42:25,510 --> 00:42:23,760 online and you couldn't really do this 1233 00:42:27,670 --> 00:42:25,520 uh you couldn't really figure this out 1234 00:42:29,349 --> 00:42:27,680 before the internet because now you have 1235 00:42:31,430 --> 00:42:29,359 this ability for multiple people to tell 1236 00:42:33,270 --> 00:42:31,440 you you know their experiences and 1237 00:42:34,950 --> 00:42:33,280 gather them in one place and then it 1238 00:42:35,910 --> 00:42:34,960 turns out there are many other 1239 00:42:37,589 --> 00:42:35,920 events 1240 00:42:39,910 --> 00:42:37,599 in history where which some people 1241 00:42:42,309 --> 00:42:39,920 remember differently one another big one 1242 00:42:43,829 --> 00:42:42,319 that i find interesting is the tiananmen 1243 00:42:46,550 --> 00:42:43,839 square 1244 00:42:47,990 --> 00:42:46,560 situation with the uprising in china and 1245 00:42:49,670 --> 00:42:48,000 the guy who was standing in front of the 1246 00:42:51,670 --> 00:42:49,680 tank like there was footage of that that 1247 00:42:53,589 --> 00:42:51,680 was you know kind of beamed out all over 1248 00:42:56,710 --> 00:42:53,599 in the tv set and so 1249 00:42:58,630 --> 00:42:56,720 as as i think the majority remember it 1250 00:43:01,030 --> 00:42:58,640 the tank did not run over that guy who 1251 00:43:02,630 --> 00:43:01,040 was called take boy online but some 1252 00:43:04,470 --> 00:43:02,640 people remember the tank running him 1253 00:43:06,870 --> 00:43:04,480 over and being a very bloody scene and 1254 00:43:07,829 --> 00:43:06,880 talking about it and so you know you get 1255 00:43:09,430 --> 00:43:07,839 this 1256 00:43:10,870 --> 00:43:09,440 not just big events you get a lot of 1257 00:43:12,150 --> 00:43:10,880 little things though one of the ones 1258 00:43:14,230 --> 00:43:12,160 that's pretty famous is the the 1259 00:43:15,990 --> 00:43:14,240 bernstein bears i was going to bring 1260 00:43:17,430 --> 00:43:16,000 that one up yeah that's and that's not a 1261 00:43:19,589 --> 00:43:17,440 program i'm familiar with being in the 1262 00:43:21,589 --> 00:43:19,599 uk but it's been stained versus 1263 00:43:23,270 --> 00:43:21,599 berenstein or stein yeah versus 1264 00:43:24,630 --> 00:43:23,280 berenstein a lot of people remember it 1265 00:43:26,790 --> 00:43:24,640 as steen like 1266 00:43:28,550 --> 00:43:26,800 but it's actually s-t-a-i-n if you look 1267 00:43:30,630 --> 00:43:28,560 at it now and now what's weird about 1268 00:43:31,750 --> 00:43:30,640 that one you might say okay it's just 1269 00:43:34,150 --> 00:43:31,760 one letter 1270 00:43:36,790 --> 00:43:34,160 difference right but it's it's what i 1271 00:43:37,589 --> 00:43:36,800 call having people that for whom 1272 00:43:40,230 --> 00:43:37,599 that 1273 00:43:42,230 --> 00:43:40,240 event has higher significance 1274 00:43:43,829 --> 00:43:42,240 or or closer proximity and so there are 1275 00:43:45,589 --> 00:43:43,839 many people remember 1276 00:43:47,990 --> 00:43:45,599 talking about it 1277 00:43:49,670 --> 00:43:48,000 with to wondering why these bears are 1278 00:43:51,349 --> 00:43:49,680 jewish right because one of those 1279 00:43:53,109 --> 00:43:51,359 spellings is jewish and one of those is 1280 00:43:54,870 --> 00:43:53,119 not and they remember having 1281 00:43:55,829 --> 00:43:54,880 conversations with adults when they were 1282 00:43:57,829 --> 00:43:55,839 kids 1283 00:43:59,670 --> 00:43:57,839 about that and so they have a closer 1284 00:44:01,589 --> 00:43:59,680 proximity to that and so they might have 1285 00:44:03,990 --> 00:44:01,599 talked about it you know similarly there 1286 00:44:05,670 --> 00:44:04,000 are people in evangelical christians who 1287 00:44:07,270 --> 00:44:05,680 remember the reverend billy graham who's 1288 00:44:09,510 --> 00:44:07,280 big here in the us 1289 00:44:12,150 --> 00:44:09,520 uh you know dying many years or several 1290 00:44:13,349 --> 00:44:12,160 years before he actually died and you 1291 00:44:15,589 --> 00:44:13,359 know they got people saying that their 1292 00:44:18,069 --> 00:44:15,599 parents who are devout followers of 1293 00:44:19,910 --> 00:44:18,079 these particular reverends and they get 1294 00:44:22,230 --> 00:44:19,920 magazines about them every month 1295 00:44:24,150 --> 00:44:22,240 remembering on the cover you know there 1296 00:44:26,230 --> 00:44:24,160 he was with his death and he died and 1297 00:44:27,990 --> 00:44:26,240 all these people spoke at his funeral 1298 00:44:29,270 --> 00:44:28,000 and so it's less likely that you're 1299 00:44:31,510 --> 00:44:29,280 going to 1300 00:44:33,510 --> 00:44:31,520 get that wrong if you were closer or you 1301 00:44:35,589 --> 00:44:33,520 had a proximity to it 1302 00:44:37,510 --> 00:44:35,599 so that's the mandela effect yeah it's 1303 00:44:39,510 --> 00:44:37,520 an interesting one because there's like 1304 00:44:41,270 --> 00:44:39,520 you say there are big examples 1305 00:44:43,109 --> 00:44:41,280 the name namely the mandela one being 1306 00:44:45,349 --> 00:44:43,119 the biggest but the smaller ones again 1307 00:44:47,190 --> 00:44:45,359 are logos for clothing brands foot of 1308 00:44:48,950 --> 00:44:47,200 the loom it's a clothing brand really 1309 00:44:50,710 --> 00:44:48,960 famous and there's people show you the 1310 00:44:52,630 --> 00:44:50,720 logo and say which is the correct logo 1311 00:44:54,390 --> 00:44:52,640 and people remember it being largely the 1312 00:44:56,150 --> 00:44:54,400 one that isn't 1313 00:44:58,390 --> 00:44:56,160 how much of this though is just your 1314 00:44:59,750 --> 00:44:58,400 brain filling in the gaps because it 1315 00:45:01,030 --> 00:44:59,760 wasn't something you pay loads of 1316 00:45:03,349 --> 00:45:01,040 attention to 1317 00:45:05,030 --> 00:45:03,359 and your brain just fills in the world 1318 00:45:06,790 --> 00:45:05,040 around you like those videos with the 1319 00:45:08,630 --> 00:45:06,800 tank going along your brain 1320 00:45:10,309 --> 00:45:08,640 automatically processes regardless of 1321 00:45:11,990 --> 00:45:10,319 how long you see that clip well what 1322 00:45:14,790 --> 00:45:12,000 happens next the tank's going to run 1323 00:45:16,710 --> 00:45:14,800 over the guy and just as time goes on 1324 00:45:18,790 --> 00:45:16,720 that becomes the reality of what 1325 00:45:20,950 --> 00:45:18,800 happened in your head because well 1326 00:45:23,270 --> 00:45:20,960 that's what i've always thought happened 1327 00:45:25,349 --> 00:45:23,280 do you think it is just a case of your 1328 00:45:28,390 --> 00:45:25,359 the brain playing tricks 1329 00:45:29,990 --> 00:45:28,400 or is there something more to these 1330 00:45:31,670 --> 00:45:30,000 these mass 1331 00:45:33,349 --> 00:45:31,680 not delusions because they may not be 1332 00:45:36,550 --> 00:45:33,359 that these mass assumptions these mass 1333 00:45:38,470 --> 00:45:36,560 realities is a case of reality slipping 1334 00:45:39,990 --> 00:45:38,480 as a case of a change being made to 1335 00:45:42,550 --> 00:45:40,000 think in the matrix it was the glitch 1336 00:45:45,109 --> 00:45:42,560 the black cat passing by the door twice 1337 00:45:46,870 --> 00:45:45,119 right is that what we're looking at 1338 00:45:48,630 --> 00:45:46,880 well that's a good question and so you 1339 00:45:50,950 --> 00:45:48,640 know originally my take was kind of the 1340 00:45:52,630 --> 00:45:50,960 mainstream uh scientific take is oh 1341 00:45:54,309 --> 00:45:52,640 that's just faulty memory or your brain 1342 00:45:56,710 --> 00:45:54,319 filling stuff in and i think with the 1343 00:45:58,630 --> 00:45:56,720 smaller stuff it's possible that's the 1344 00:46:00,309 --> 00:45:58,640 case you know like jif versus jiffy 1345 00:46:01,990 --> 00:46:00,319 peanut butter i mean there are fruit 1346 00:46:03,750 --> 00:46:02,000 loops being spelled one way versus 1347 00:46:05,190 --> 00:46:03,760 another but i think as you get to the 1348 00:46:06,950 --> 00:46:05,200 more like i said you get the more 1349 00:46:09,510 --> 00:46:06,960 significant stuff it becomes more and 1350 00:46:11,030 --> 00:46:09,520 more difficult to believe that you know 1351 00:46:12,309 --> 00:46:11,040 especially if you had conversations 1352 00:46:14,230 --> 00:46:12,319 about it with people right it's one 1353 00:46:16,470 --> 00:46:14,240 thing if you just sort of remembered 1354 00:46:18,710 --> 00:46:16,480 something a certain way and so you know 1355 00:46:21,270 --> 00:46:18,720 i i decided to take the tact to say okay 1356 00:46:23,589 --> 00:46:21,280 well what if this were true how could it 1357 00:46:25,349 --> 00:46:23,599 work in assuming and turns out a 1358 00:46:27,109 --> 00:46:25,359 simulated environment it's much easier 1359 00:46:28,470 --> 00:46:27,119 for this to happen in a simulated 1360 00:46:29,990 --> 00:46:28,480 multiverse and so 1361 00:46:31,990 --> 00:46:30,000 you know i mentioned earlier that i 1362 00:46:34,150 --> 00:46:32,000 interviewed the uh the wife of science 1363 00:46:37,030 --> 00:46:34,160 fiction writer philip k dick and you 1364 00:46:38,470 --> 00:46:37,040 know he had a speech in mets france 1365 00:46:40,470 --> 00:46:38,480 back in 1366 00:46:42,230 --> 00:46:40,480 1977 1367 00:46:44,870 --> 00:46:42,240 at a sci-fi convention where he had a 1368 00:46:47,109 --> 00:46:44,880 famous line and he said we are living in 1369 00:46:49,109 --> 00:46:47,119 a computer-programmed reality and the 1370 00:46:51,910 --> 00:46:49,119 only clue we have to it is when some 1371 00:46:54,390 --> 00:46:51,920 variable is changed some alteration in 1372 00:46:55,589 --> 00:46:54,400 our reality occurs now the reason i 1373 00:46:57,750 --> 00:46:55,599 interviewed his wife was because that's 1374 00:46:58,870 --> 00:46:57,760 a famous phrase within simulation theory 1375 00:47:00,710 --> 00:46:58,880 and i just thought i'd get some more 1376 00:47:01,910 --> 00:47:00,720 color around it but i didn't really pay 1377 00:47:02,870 --> 00:47:01,920 attention to the second part of what he 1378 00:47:03,829 --> 00:47:02,880 said there 1379 00:47:05,990 --> 00:47:03,839 right that it wasn't just that we're 1380 00:47:08,069 --> 00:47:06,000 living in a computer program reality but 1381 00:47:09,910 --> 00:47:08,079 that you can change variables 1382 00:47:10,630 --> 00:47:09,920 and then he said it would be as if you 1383 00:47:13,190 --> 00:47:10,640 were 1384 00:47:14,870 --> 00:47:13,200 re-experiencing the same events 1385 00:47:17,510 --> 00:47:14,880 and you were hearing the same things 1386 00:47:19,109 --> 00:47:17,520 saying the same words and he actually 1387 00:47:21,349 --> 00:47:19,119 came to believe this is what was really 1388 00:47:24,710 --> 00:47:21,359 going on so he had a book called a man 1389 00:47:27,030 --> 00:47:24,720 in the high castle which is about uh a 1390 00:47:29,589 --> 00:47:27,040 timeline where germany and japan 1391 00:47:32,230 --> 00:47:29,599 the axis powers won world war two and 1392 00:47:33,750 --> 00:47:32,240 then they split the us between them and 1393 00:47:35,270 --> 00:47:33,760 so you know it's a science fiction novel 1394 00:47:37,910 --> 00:47:35,280 but he actually came to believe that 1395 00:47:39,750 --> 00:47:37,920 that timeline really happened at some 1396 00:47:42,309 --> 00:47:39,760 point in the past and that it was 1397 00:47:44,390 --> 00:47:42,319 unwound and so you know he came to this 1398 00:47:46,230 --> 00:47:44,400 conclusion partly because he would have 1399 00:47:47,910 --> 00:47:46,240 these little things happen like he went 1400 00:47:50,069 --> 00:47:47,920 into a bathroom and he had a chain light 1401 00:47:51,589 --> 00:47:50,079 if you remember the old chain lights and 1402 00:47:52,549 --> 00:47:51,599 suddenly it wasn't a chain light it was 1403 00:47:57,990 --> 00:47:52,559 a 1404 00:47:59,910 --> 00:47:58,000 stories but 1405 00:48:01,990 --> 00:47:59,920 it also formed the basis for uh the 1406 00:48:04,230 --> 00:48:02,000 movie the adjustment bureau which came 1407 00:48:06,470 --> 00:48:04,240 out a few years ago with matt damon and 1408 00:48:07,670 --> 00:48:06,480 emily blind but basically you know he 1409 00:48:08,710 --> 00:48:07,680 started to theorize that there were 1410 00:48:11,190 --> 00:48:08,720 these people 1411 00:48:12,710 --> 00:48:11,200 changing little variables but that is 1412 00:48:14,390 --> 00:48:12,720 the more important part of what he's 1413 00:48:16,549 --> 00:48:14,400 saying is that 1414 00:48:18,470 --> 00:48:16,559 if you actually change a variable 1415 00:48:20,470 --> 00:48:18,480 you run it again and you see what's 1416 00:48:22,150 --> 00:48:20,480 going to happen right well it turns out 1417 00:48:25,349 --> 00:48:22,160 that's why we run simulations in the 1418 00:48:27,750 --> 00:48:25,359 first place right we change variables we 1419 00:48:30,309 --> 00:48:27,760 run it again to see what will happen and 1420 00:48:32,230 --> 00:48:30,319 there's a concept within 1421 00:48:34,390 --> 00:48:32,240 you know computer science called 1422 00:48:36,069 --> 00:48:34,400 computational irreducibility 1423 00:48:37,670 --> 00:48:36,079 which was coined by a guy named stephen 1424 00:48:40,309 --> 00:48:37,680 wolfram who was uh 1425 00:48:43,109 --> 00:48:40,319 he created the mathematica software a 1426 00:48:44,630 --> 00:48:43,119 physicist uh later turned uh into more 1427 00:48:46,230 --> 00:48:44,640 of a computer guy and then he believes 1428 00:48:48,230 --> 00:48:46,240 the whole world is based on computation 1429 00:48:49,910 --> 00:48:48,240 but this concept means that in order to 1430 00:48:52,150 --> 00:48:49,920 find out what will happen you can't take 1431 00:48:54,150 --> 00:48:52,160 a shortcut you can't just calculate what 1432 00:48:54,870 --> 00:48:54,160 will happen at step two million you have 1433 00:48:58,150 --> 00:48:54,880 to 1434 00:49:01,270 --> 00:48:58,160 ninety nine thousand nine ninety nine 1435 00:49:03,510 --> 00:49:01,280 and before that 998 997 and you have to 1436 00:49:05,430 --> 00:49:03,520 run all those steps to see what will 1437 00:49:07,589 --> 00:49:05,440 happen because in each of those steps 1438 00:49:09,430 --> 00:49:07,599 there are choices that could be made 1439 00:49:11,030 --> 00:49:09,440 and things could go differently and so 1440 00:49:13,190 --> 00:49:11,040 there's these random elements that you 1441 00:49:14,790 --> 00:49:13,200 run into simulations and so that's when 1442 00:49:16,630 --> 00:49:14,800 i really started to look at well is it 1443 00:49:17,910 --> 00:49:16,640 possible that what people are saying 1444 00:49:19,829 --> 00:49:17,920 about 1445 00:49:22,069 --> 00:49:19,839 the multiverse and what we're talking 1446 00:49:24,150 --> 00:49:22,079 about with the mandela effect 1447 00:49:25,270 --> 00:49:24,160 and this idea of peeking into other 1448 00:49:28,470 --> 00:49:25,280 realities 1449 00:49:31,510 --> 00:49:28,480 really is us just trying to try out 1450 00:49:33,990 --> 00:49:31,520 just trying out these different 1451 00:49:36,309 --> 00:49:34,000 timelines and so it's possible that you 1452 00:49:37,990 --> 00:49:36,319 know when we say there's only one 1453 00:49:39,589 --> 00:49:38,000 physical reality 1454 00:49:41,829 --> 00:49:39,599 what we mean is that is the one that is 1455 00:49:44,069 --> 00:49:41,839 being rendered right now but that's not 1456 00:49:46,790 --> 00:49:44,079 necessarily you know the likely one or 1457 00:49:48,390 --> 00:49:46,800 the outcome and when we run video games 1458 00:49:50,390 --> 00:49:48,400 we do this all the time we project 1459 00:49:52,069 --> 00:49:50,400 forward to see what might happen 1460 00:49:53,829 --> 00:49:52,079 right and then we cut off certain paths 1461 00:49:55,349 --> 00:49:53,839 because they don't look promising and 1462 00:49:57,190 --> 00:49:55,359 and turns out that's what philip k dick 1463 00:49:58,630 --> 00:49:57,200 was saying and he got to the point where 1464 00:49:59,910 --> 00:49:58,640 he thought he was communicating with 1465 00:50:02,150 --> 00:49:59,920 some 1466 00:50:03,349 --> 00:50:02,160 beings who were actually running the 1467 00:50:05,030 --> 00:50:03,359 simulation 1468 00:50:07,829 --> 00:50:05,040 they could be aliens they could not be 1469 00:50:09,190 --> 00:50:07,839 who knows but you know and and his wife 1470 00:50:10,309 --> 00:50:09,200 said that sometimes he would be talking 1471 00:50:11,349 --> 00:50:10,319 to these guys and i said well what do 1472 00:50:13,030 --> 00:50:11,359 they look like and she goes well i 1473 00:50:14,309 --> 00:50:13,040 couldn't see them but i would see like 1474 00:50:16,710 --> 00:50:14,319 this weird 1475 00:50:19,270 --> 00:50:16,720 you know kind of look like a plasma or a 1476 00:50:21,270 --> 00:50:19,280 weird ripple or something and they even 1477 00:50:23,910 --> 00:50:21,280 told them at one point that they had 1478 00:50:25,510 --> 00:50:23,920 prevented the assassination of jfk 1479 00:50:27,030 --> 00:50:25,520 in dallas 1480 00:50:28,549 --> 00:50:27,040 but then he ended up dying in orlando 1481 00:50:30,150 --> 00:50:28,559 right and that or you're gonna end up 1482 00:50:32,069 --> 00:50:30,160 getting assassinated somewhere else or 1483 00:50:33,750 --> 00:50:32,079 it ended up in a bad way like with the 1484 00:50:36,069 --> 00:50:33,760 nuclear war and so that was the reason 1485 00:50:38,150 --> 00:50:36,079 they unwound that timeline but 1486 00:50:40,790 --> 00:50:38,160 if you think about this idea of a 1487 00:50:43,829 --> 00:50:40,800 of a path right of a river with 1488 00:50:46,710 --> 00:50:43,839 different tributaries um there's a an 1489 00:50:48,630 --> 00:50:46,720 old short story from a guy named borges 1490 00:50:51,270 --> 00:50:48,640 who which is called the garden of 1491 00:50:53,829 --> 00:50:51,280 forking paths and in it he talks about 1492 00:50:56,230 --> 00:50:53,839 you know all of these paths have existed 1493 00:50:59,109 --> 00:50:56,240 right and that may be what's happening 1494 00:51:00,309 --> 00:50:59,119 uh in in real life and so the science 1495 00:51:01,829 --> 00:51:00,319 scientists have come up with this idea 1496 00:51:04,069 --> 00:51:01,839 of the multiverse which is every time a 1497 00:51:06,309 --> 00:51:04,079 decision needs to be made we break off 1498 00:51:07,829 --> 00:51:06,319 into another physical reality and that's 1499 00:51:09,829 --> 00:51:07,839 of course what gave rise to all the 1500 00:51:11,349 --> 00:51:09,839 multiverse fiction that we have now like 1501 00:51:14,230 --> 00:51:11,359 yeah you know doctor strange and the 1502 00:51:16,549 --> 00:51:14,240 multiverse of madness we have the dc 1503 00:51:18,470 --> 00:51:16,559 multiverse uh there's actually a great 1504 00:51:20,309 --> 00:51:18,480 movie depicting the multiverse that came 1505 00:51:21,910 --> 00:51:20,319 out earlier this year 1506 00:51:24,150 --> 00:51:21,920 everything we are 1507 00:51:26,630 --> 00:51:24,160 that's the one yeah and in that one 1508 00:51:28,390 --> 00:51:26,640 she's verse hopping right she goes and 1509 00:51:30,390 --> 00:51:28,400 experiences now the difference that i 1510 00:51:32,069 --> 00:51:30,400 find interesting about that one 1511 00:51:33,030 --> 00:51:32,079 versus the other multiverse depictions 1512 00:51:34,470 --> 00:51:33,040 is that 1513 00:51:35,349 --> 00:51:34,480 you know there's only one of her in a 1514 00:51:37,910 --> 00:51:35,359 way 1515 00:51:39,510 --> 00:51:37,920 she's hopping back and forth whereas in 1516 00:51:41,349 --> 00:51:39,520 the other depictions you know you're 1517 00:51:43,910 --> 00:51:41,359 meeting other versions of yourself like 1518 00:51:45,589 --> 00:51:43,920 physical versions of yourself and and 1519 00:51:49,190 --> 00:51:45,599 that's that's an interesting open 1520 00:51:51,750 --> 00:51:49,200 question but what if we were simulators 1521 00:51:53,990 --> 00:51:51,760 and players in this game and we can 1522 00:51:56,309 --> 00:51:54,000 basically say okay stop this one let's 1523 00:51:57,349 --> 00:51:56,319 run this other one i want to see how it 1524 00:51:58,710 --> 00:51:57,359 goes 1525 00:52:01,750 --> 00:51:58,720 uh and then you know this is where 1526 00:52:03,349 --> 00:52:01,760 simulation theory then intersects with 1527 00:52:04,950 --> 00:52:03,359 this other area that i spent a lot of 1528 00:52:06,230 --> 00:52:04,960 time looking into which is near-death 1529 00:52:07,750 --> 00:52:06,240 experiences 1530 00:52:09,349 --> 00:52:07,760 right so you know i have a friend named 1531 00:52:10,870 --> 00:52:09,359 daniel brinkley and he wrote a book 1532 00:52:12,950 --> 00:52:10,880 called saved by the light back in the 1533 00:52:15,589 --> 00:52:12,960 90s which was really popular and he got 1534 00:52:17,750 --> 00:52:15,599 struck by lightning and he was dead for 1535 00:52:19,589 --> 00:52:17,760 so many minutes and you know he 1536 00:52:22,150 --> 00:52:19,599 described the classic near-death 1537 00:52:24,390 --> 00:52:22,160 experience right hovering over your body 1538 00:52:26,710 --> 00:52:24,400 meeting a being of light but the the 1539 00:52:28,950 --> 00:52:26,720 area that really stood out to me was 1540 00:52:32,150 --> 00:52:28,960 he he called it a holographic 1541 00:52:33,750 --> 00:52:32,160 360 panoramic life review so it was 1542 00:52:35,990 --> 00:52:33,760 reviewing every single moment of your 1543 00:52:38,470 --> 00:52:36,000 life but in such vivid detail 1544 00:52:40,549 --> 00:52:38,480 uh that you know it was as if it was 1545 00:52:42,390 --> 00:52:40,559 being recorded and played back but then 1546 00:52:44,069 --> 00:52:42,400 he had to go and experience that from 1547 00:52:46,230 --> 00:52:44,079 the other person's point of view for 1548 00:52:47,829 --> 00:52:46,240 every interaction he had in his life so 1549 00:52:49,430 --> 00:52:47,839 and he used to shoot people in the 1550 00:52:52,230 --> 00:52:49,440 military right so he had experienced 1551 00:52:53,670 --> 00:52:52,240 what it was like being shot by him and 1552 00:52:55,750 --> 00:52:53,680 or he used to get a lot of fights he was 1553 00:52:57,750 --> 00:52:55,760 a bit of a bully he's a big guy when he 1554 00:52:59,750 --> 00:52:57,760 was a teenager and so he hit his foot 1555 00:53:01,670 --> 00:52:59,760 was like being beat up you know by 1556 00:53:04,069 --> 00:53:01,680 himself and he goes that changed his 1557 00:53:06,549 --> 00:53:04,079 entire perspective now you know for me 1558 00:53:09,270 --> 00:53:06,559 as a uh as a computer science guy i say 1559 00:53:11,190 --> 00:53:09,280 well if if this is true and thousands of 1560 00:53:13,109 --> 00:53:11,200 people have been reporting this and 1561 00:53:15,270 --> 00:53:13,119 there may be millions that have had you 1562 00:53:17,430 --> 00:53:15,280 know these things happen to them 1563 00:53:19,990 --> 00:53:17,440 then to me i'd say well how is it 1564 00:53:22,230 --> 00:53:20,000 possible unless it's being recorded 1565 00:53:25,589 --> 00:53:22,240 right somewhere and so you have to be 1566 00:53:27,270 --> 00:53:25,599 able to play it back and so you know if 1567 00:53:29,510 --> 00:53:27,280 it's just like a video game today you 1568 00:53:31,750 --> 00:53:29,520 know my nephews go on youtube 1569 00:53:33,670 --> 00:53:31,760 and they watch like people playing uh 1570 00:53:36,230 --> 00:53:33,680 recording of their video game session of 1571 00:53:37,670 --> 00:53:36,240 star wars online you know yeah one of my 1572 00:53:39,190 --> 00:53:37,680 nephews when he was like 1573 00:53:40,630 --> 00:53:39,200 three years old or four years old was 1574 00:53:42,630 --> 00:53:40,640 like i want to watch that guy and that 1575 00:53:44,870 --> 00:53:42,640 girl plays star wars 1576 00:53:47,349 --> 00:53:44,880 and and so it was like reviewing the 1577 00:53:49,910 --> 00:53:47,359 game figuring out what you did right or 1578 00:53:51,430 --> 00:53:49,920 not and that's what we do in in esports 1579 00:53:53,190 --> 00:53:51,440 and i was part of a company in silicon 1580 00:53:54,710 --> 00:53:53,200 valley where you could put on a virtual 1581 00:53:56,470 --> 00:53:54,720 reality headset 1582 00:53:58,309 --> 00:53:56,480 and then you could put you could go 1583 00:54:00,230 --> 00:53:58,319 inside a game that you played previously 1584 00:54:02,390 --> 00:54:00,240 just on a regular screen like league of 1585 00:54:05,349 --> 00:54:02,400 legends so anyway that that all kind of 1586 00:54:07,510 --> 00:54:05,359 ties to this idea that perhaps you know 1587 00:54:09,670 --> 00:54:07,520 there are 1588 00:54:11,589 --> 00:54:09,680 recordings but also 1589 00:54:13,910 --> 00:54:11,599 within the near death experience every 1590 00:54:15,990 --> 00:54:13,920 now and then you find someone who sees 1591 00:54:19,589 --> 00:54:16,000 what would happen in the future if they 1592 00:54:21,430 --> 00:54:19,599 chose x versus y and it's almost like 1593 00:54:22,829 --> 00:54:21,440 it's like the uh the i don't know if you 1594 00:54:25,349 --> 00:54:22,839 have a red journey of 1595 00:54:26,390 --> 00:54:25,359 souls by dr michael newton 1596 00:54:27,910 --> 00:54:26,400 he was a 1597 00:54:29,270 --> 00:54:27,920 hypnotic therapy he was like a 1598 00:54:31,510 --> 00:54:29,280 psychologist but 1599 00:54:33,190 --> 00:54:31,520 he used past life regression therapy at 1600 00:54:34,790 --> 00:54:33,200 one point but he ended up in the 1601 00:54:36,549 --> 00:54:34,800 in-between state 1602 00:54:38,950 --> 00:54:36,559 in between lives which i would i would 1603 00:54:40,950 --> 00:54:38,960 what i call outside the simulation and 1604 00:54:43,190 --> 00:54:40,960 what the buddhist might call the bardo 1605 00:54:45,510 --> 00:54:43,200 and what he calls the in-between state 1606 00:54:47,030 --> 00:54:45,520 and he said just before people claimed 1607 00:54:48,950 --> 00:54:47,040 they were being born 1608 00:54:50,390 --> 00:54:48,960 they would be like these machines it 1609 00:54:52,309 --> 00:54:50,400 would be like a movie projector and you 1610 00:54:54,150 --> 00:54:52,319 could see these different timelines and 1611 00:54:56,230 --> 00:54:54,160 if they made different choices it would 1612 00:54:58,150 --> 00:54:56,240 go this way versus that way 1613 00:54:59,510 --> 00:54:58,160 and and so you know that this all kind 1614 00:55:01,750 --> 00:54:59,520 of tied together for me and that's what 1615 00:55:04,950 --> 00:55:01,760 the simulated multiverse is about with 1616 00:55:06,230 --> 00:55:04,960 this idea of quantum computing and i 1617 00:55:08,150 --> 00:55:06,240 won't get into quantum computing too 1618 00:55:11,030 --> 00:55:08,160 much but quantum computing is 1619 00:55:13,910 --> 00:55:11,040 uh uses qubits rather than bits 1620 00:55:15,670 --> 00:55:13,920 so bits are like zeros and ones and they 1621 00:55:17,589 --> 00:55:15,680 have to have a value of zero one but q 1622 00:55:19,990 --> 00:55:17,599 bit is like schrodinger's cat it has a 1623 00:55:21,750 --> 00:55:20,000 value of both zero and one and so if you 1624 00:55:23,910 --> 00:55:21,760 have like four bits 1625 00:55:24,789 --> 00:55:23,920 you know you would have two to the 1626 00:55:26,390 --> 00:55:24,799 fourth 1627 00:55:29,270 --> 00:55:26,400 different possibilities 16 if you just 1628 00:55:31,270 --> 00:55:29,280 make a zero and one and that basically 1629 00:55:33,589 --> 00:55:31,280 is defining a multiverse believe it or 1630 00:55:36,309 --> 00:55:33,599 not because it means er and the way 1631 00:55:38,309 --> 00:55:36,319 content computing works is that it 1632 00:55:39,750 --> 00:55:38,319 theoretically solves problems that are 1633 00:55:41,750 --> 00:55:39,760 too complicated 1634 00:55:43,990 --> 00:55:41,760 and would take too much time for us to 1635 00:55:45,670 --> 00:55:44,000 solve using regular computing 1636 00:55:49,109 --> 00:55:45,680 it's like the old uh 1637 00:55:51,109 --> 00:55:49,119 story of the the king and the chessboard 1638 00:55:52,710 --> 00:55:51,119 in india where the king likes to play 1639 00:55:54,390 --> 00:55:52,720 chess and this wise man says i'll play 1640 00:55:55,990 --> 00:55:54,400 chess on one condition because the king 1641 00:55:57,430 --> 00:55:56,000 says you know if you win i'll give you 1642 00:55:59,670 --> 00:55:57,440 whatever you want he goes okay here's 1643 00:56:01,510 --> 00:55:59,680 what i want i want one grain of rice on 1644 00:56:03,430 --> 00:56:01,520 the first square of the chessboard two 1645 00:56:05,670 --> 00:56:03,440 grains of rice on the second square 1646 00:56:07,109 --> 00:56:05,680 three grains of rice on you know i'd say 1647 00:56:08,950 --> 00:56:07,119 four grains of rice and then eight 1648 00:56:10,390 --> 00:56:08,960 grains of rice so doubling each time 1649 00:56:12,150 --> 00:56:10,400 yeah and the king is like fine and of 1650 00:56:14,230 --> 00:56:12,160 course the guy won 1651 00:56:16,789 --> 00:56:14,240 the wise man won the game but turns out 1652 00:56:18,710 --> 00:56:16,799 by the time you get to the 64th square 1653 00:56:20,950 --> 00:56:18,720 there's not enough room in all of india 1654 00:56:22,470 --> 00:56:20,960 to store that many crates right and so 1655 00:56:24,390 --> 00:56:22,480 that's what we call an exponential 1656 00:56:26,069 --> 00:56:24,400 problem it's very difficult to solve 1657 00:56:28,789 --> 00:56:26,079 because you have to explore all of those 1658 00:56:30,470 --> 00:56:28,799 pathways well quantum computing 1659 00:56:32,470 --> 00:56:30,480 explores all of those pathways by 1660 00:56:33,670 --> 00:56:32,480 looking at different worlds each of 1661 00:56:34,789 --> 00:56:33,680 which has the different values of the 1662 00:56:36,470 --> 00:56:34,799 bits 1663 00:56:38,309 --> 00:56:36,480 so anyway this is i mean i've gotten 1664 00:56:40,470 --> 00:56:38,319 kind of a little bit in the details here 1665 00:56:43,030 --> 00:56:40,480 but this is you know where i think the 1666 00:56:45,670 --> 00:56:43,040 simulated multiverse you know makes more 1667 00:56:47,030 --> 00:56:45,680 sense as a way for exploring multiple 1668 00:56:49,190 --> 00:56:47,040 paths and then 1669 00:56:51,430 --> 00:56:49,200 picking a path uh and what we think of 1670 00:56:53,670 --> 00:56:51,440 as reality is just one of the things 1671 00:56:55,430 --> 00:56:53,680 being rendered at this point in time the 1672 00:56:56,630 --> 00:56:55,440 same way if we go back to ufos you know 1673 00:56:58,150 --> 00:56:56,640 there are people who claim they've 1674 00:57:00,470 --> 00:56:58,160 talked to 1675 00:57:02,950 --> 00:57:00,480 aliens who were really people from our 1676 00:57:04,470 --> 00:57:02,960 future saying don't go down this path 1677 00:57:05,990 --> 00:57:04,480 you know why would they say not go down 1678 00:57:08,150 --> 00:57:06,000 this path well if they've already been 1679 00:57:09,910 --> 00:57:08,160 down that path right so they've gone so 1680 00:57:12,309 --> 00:57:09,920 far on the tree and we're over here and 1681 00:57:14,230 --> 00:57:12,319 they're trying to get us to fork to a 1682 00:57:15,990 --> 00:57:14,240 different different part of the tree is 1683 00:57:17,190 --> 00:57:16,000 the way i like to think about it well 1684 00:57:19,030 --> 00:57:17,200 for the last part of the interview i 1685 00:57:21,109 --> 00:57:19,040 want to bring it back to ufos and 1686 00:57:23,829 --> 00:57:21,119 talking about the context of a simulated 1687 00:57:26,789 --> 00:57:23,839 universe or multiverse 1688 00:57:29,109 --> 00:57:26,799 how do ufos fit into that for you what 1689 00:57:31,349 --> 00:57:29,119 is the best explanation of why 1690 00:57:34,150 --> 00:57:31,359 people see these craft why are they 1691 00:57:35,349 --> 00:57:34,160 seeing things materialize are these 1692 00:57:37,910 --> 00:57:35,359 objects 1693 00:57:39,589 --> 00:57:37,920 part of our individual universes or do 1694 00:57:43,670 --> 00:57:39,599 you think these could be objects which 1695 00:57:46,150 --> 00:57:43,680 are traversing the multiverse themselves 1696 00:57:47,910 --> 00:57:46,160 oh well you know i've considered a lot 1697 00:57:49,349 --> 00:57:47,920 of those possibilities but 1698 00:57:50,870 --> 00:57:49,359 you know i think the mechanics like i 1699 00:57:53,349 --> 00:57:50,880 talked about earlier 1700 00:57:54,390 --> 00:57:53,359 uh are very similar 1701 00:57:55,670 --> 00:57:54,400 to 1702 00:57:57,829 --> 00:57:55,680 what happens 1703 00:57:59,750 --> 00:57:57,839 when you render 1704 00:58:02,069 --> 00:57:59,760 in the pixels on the screen 1705 00:58:03,910 --> 00:58:02,079 right and you can like render yourself 1706 00:58:06,150 --> 00:58:03,920 anywhere right sometimes people talk 1707 00:58:07,910 --> 00:58:06,160 about them moving so fast from one place 1708 00:58:09,349 --> 00:58:07,920 to another that it's kind of 1709 00:58:11,270 --> 00:58:09,359 mind-boggling 1710 00:58:12,549 --> 00:58:11,280 and it's almost as if you know like 1711 00:58:13,990 --> 00:58:12,559 you're taking a flashlight and you're 1712 00:58:15,510 --> 00:58:14,000 kind of moving it across the screen 1713 00:58:18,549 --> 00:58:15,520 right it's almost like they're going 1714 00:58:20,470 --> 00:58:18,559 that fast and and that you know leads me 1715 00:58:21,910 --> 00:58:20,480 to believe that in a simulated world 1716 00:58:23,670 --> 00:58:21,920 where everything is pixels that's 1717 00:58:25,430 --> 00:58:23,680 actually possible 1718 00:58:28,150 --> 00:58:25,440 whereas in a physical world you know 1719 00:58:29,670 --> 00:58:28,160 with physical laws it starts to become 1720 00:58:31,510 --> 00:58:29,680 more and more complicated in terms of 1721 00:58:33,670 --> 00:58:31,520 how that might work so i think from a 1722 00:58:36,549 --> 00:58:33,680 mechanic's point of view you know this 1723 00:58:37,670 --> 00:58:36,559 idea of materializing instantaneous 1724 00:58:39,349 --> 00:58:37,680 travel 1725 00:58:41,990 --> 00:58:39,359 leaving the physical 1726 00:58:43,750 --> 00:58:42,000 dimension showing up somewhere else you 1727 00:58:45,750 --> 00:58:43,760 know what does that mean 1728 00:58:48,150 --> 00:58:45,760 that's possible in a world of 1729 00:58:51,750 --> 00:58:48,160 information now i'm not saying that the 1730 00:58:54,069 --> 00:58:51,760 ufos aren't real or physical because 1731 00:58:56,390 --> 00:58:54,079 clearly they once they get here and they 1732 00:58:58,870 --> 00:58:56,400 render fully they become physical 1733 00:59:00,150 --> 00:58:58,880 objects that impact you know what 1734 00:59:02,309 --> 00:59:00,160 happens in the physical world but they 1735 00:59:04,150 --> 00:59:02,319 seem to have this ability you know to go 1736 00:59:05,990 --> 00:59:04,160 in and out now in terms of you know 1737 00:59:08,230 --> 00:59:06,000 where they're coming from 1738 00:59:10,950 --> 00:59:08,240 i mean i i kind of subscribe 1739 00:59:12,870 --> 00:59:10,960 a little bit to to the jock valet theory 1740 00:59:13,829 --> 00:59:12,880 that you know they're being presented to 1741 00:59:15,750 --> 00:59:13,839 us 1742 00:59:18,069 --> 00:59:15,760 in a certain form 1743 00:59:21,190 --> 00:59:18,079 right and the same way that in in in a 1744 00:59:23,910 --> 00:59:21,200 video game i can change my avatar right 1745 00:59:27,270 --> 00:59:23,920 i can look like me i can look like you 1746 00:59:29,270 --> 00:59:27,280 know an elf or i can look like and and 1747 00:59:31,750 --> 00:59:29,280 they can still be the same character and 1748 00:59:33,829 --> 00:59:31,760 so the same phenomena 1749 00:59:36,309 --> 00:59:33,839 seems to me like it's been manifested 1750 00:59:37,990 --> 00:59:36,319 over different time periods 1751 00:59:39,430 --> 00:59:38,000 going back to you know the religious 1752 00:59:41,910 --> 00:59:39,440 phenomena 1753 00:59:44,230 --> 00:59:41,920 from from thousands of years ago 1754 00:59:46,549 --> 00:59:44,240 to the airships from hundreds of years 1755 00:59:48,150 --> 00:59:46,559 ago and suddenly they're being rendered 1756 00:59:51,670 --> 00:59:48,160 as heavier than 1757 00:59:54,789 --> 00:59:51,680 um than air types of objects right 1758 00:59:57,270 --> 00:59:54,799 that uh and and so that is perhaps based 1759 00:59:58,630 --> 00:59:57,280 on our knowledge of the universe now i 1760 01:00:00,549 --> 00:59:58,640 was talking about you know science 1761 01:00:02,630 --> 01:00:00,559 fiction earlier and i feel like science 1762 01:00:04,630 --> 01:00:02,640 fiction actually plays a role 1763 01:00:06,390 --> 01:00:04,640 in forming our perceptions 1764 01:00:07,750 --> 01:00:06,400 right just like when somebody saw light 1765 01:00:09,270 --> 01:00:07,760 in the sky 1766 01:00:11,589 --> 01:00:09,280 thousands of years ago 1767 01:00:13,510 --> 01:00:11,599 they said oh that must be an angel 1768 01:00:15,910 --> 01:00:13,520 right that's how they interpreted it in 1769 01:00:18,309 --> 01:00:15,920 fact i don't know if you've had diana 1770 01:00:20,230 --> 01:00:18,319 diana 1771 01:00:22,150 --> 01:00:20,240 you know in in her book american cosmic 1772 01:00:25,030 --> 01:00:22,160 and you know she talks about the fatima 1773 01:00:27,430 --> 01:00:25,040 sightings and her background is is 1774 01:00:29,030 --> 01:00:27,440 in catholic history and in phantom of 1775 01:00:31,829 --> 01:00:29,040 sighting she said that sounds just like 1776 01:00:33,750 --> 01:00:31,839 a modern contact ufo man except they 1777 01:00:34,870 --> 01:00:33,760 interpreted it through the lens and the 1778 01:00:36,549 --> 01:00:34,880 paradigm 1779 01:00:39,589 --> 01:00:36,559 of that time 1780 01:00:41,109 --> 01:00:39,599 as uh as the virgin mary right even 1781 01:00:42,630 --> 01:00:41,119 though no she never said that's who she 1782 01:00:45,030 --> 01:00:42,640 was right and the same thing with the 1783 01:00:47,589 --> 01:00:45,040 sightings in egypt that that happened 1784 01:00:48,390 --> 01:00:47,599 and you know even even later and so i 1785 01:00:49,829 --> 01:00:48,400 think 1786 01:00:51,109 --> 01:00:49,839 what happened in the earlier part of the 1787 01:00:52,870 --> 01:00:51,119 century 1788 01:00:55,190 --> 01:00:52,880 we began to have knowledge of the solar 1789 01:00:56,789 --> 01:00:55,200 system and it spread wide so when we 1790 01:00:58,390 --> 01:00:56,799 talked about you know aliens we were 1791 01:00:59,829 --> 01:00:58,400 like oh it must be from mars right that 1792 01:01:01,750 --> 01:00:59,839 was the conception and all the science 1793 01:01:03,349 --> 01:01:01,760 fiction shows showed 1794 01:01:04,950 --> 01:01:03,359 you know that which we could handle 1795 01:01:07,030 --> 01:01:04,960 which is this is an alien coming from 1796 01:01:08,870 --> 01:01:07,040 mars and you know i like to say that 1797 01:01:11,030 --> 01:01:08,880 this idea of other planets and other 1798 01:01:13,510 --> 01:01:11,040 solar systems past the 10 year old test 1799 01:01:15,349 --> 01:01:13,520 right when superheroes and superman they 1800 01:01:17,270 --> 01:01:15,359 explained his towers by saying he came 1801 01:01:19,349 --> 01:01:17,280 from another planet in another solar 1802 01:01:20,789 --> 01:01:19,359 system well that knowledge was pretty 1803 01:01:22,309 --> 01:01:20,799 common at that point that there are 1804 01:01:24,069 --> 01:01:22,319 other stars and there might be other 1805 01:01:25,990 --> 01:01:24,079 planets and we didn't know for sure but 1806 01:01:28,630 --> 01:01:26,000 it made sense so 1807 01:01:30,230 --> 01:01:28,640 just like you know alien dramas today 1808 01:01:31,990 --> 01:01:30,240 are based upon our understanding of the 1809 01:01:33,990 --> 01:01:32,000 universe and so we think they have to 1810 01:01:36,390 --> 01:01:34,000 come from another solar system because 1811 01:01:37,829 --> 01:01:36,400 that's our current model right but now 1812 01:01:39,030 --> 01:01:37,839 we're seeing the science fiction evolved 1813 01:01:40,630 --> 01:01:39,040 to the point where 1814 01:01:41,990 --> 01:01:40,640 the the superheroes and the villains are 1815 01:01:44,470 --> 01:01:42,000 coming from different elements of the 1816 01:01:46,150 --> 01:01:44,480 multiverse and so it's very possible 1817 01:01:47,349 --> 01:01:46,160 that we'll be we'll start being 1818 01:01:49,109 --> 01:01:47,359 presented 1819 01:01:50,950 --> 01:01:49,119 with something else in the future but 1820 01:01:53,030 --> 01:01:50,960 we're being presented with technological 1821 01:01:55,349 --> 01:01:53,040 craft that are ahead of our current 1822 01:01:57,589 --> 01:01:55,359 capabilities uh and so i think that's 1823 01:01:59,430 --> 01:01:57,599 that's you know that that could be just 1824 01:02:03,270 --> 01:01:59,440 how the phenomenon is presenting itself 1825 01:02:06,069 --> 01:02:03,280 to us it may not be what it actually is 1826 01:02:08,230 --> 01:02:06,079 we hear all quite often about ufos 1827 01:02:10,150 --> 01:02:08,240 influencing and having direct contact 1828 01:02:11,270 --> 01:02:10,160 with people we hear about people meeting 1829 01:02:13,109 --> 01:02:11,280 beings 1830 01:02:14,950 --> 01:02:13,119 and for many especially the general 1831 01:02:16,870 --> 01:02:14,960 public when discussing the ufo 1832 01:02:19,990 --> 01:02:16,880 conversation or topic 1833 01:02:23,029 --> 01:02:20,000 it seems too unbelievable that res in 1834 01:02:25,190 --> 01:02:23,039 his apartment out in arizona or andy and 1835 01:02:26,710 --> 01:02:25,200 his apartment in new york or you know 1836 01:02:29,029 --> 01:02:26,720 whoever they are wherever they are in 1837 01:02:31,349 --> 01:02:29,039 the world why would that one individual 1838 01:02:33,670 --> 01:02:31,359 be contacted by this incredibly advanced 1839 01:02:35,270 --> 01:02:33,680 species and be given these incredible 1840 01:02:37,510 --> 01:02:35,280 messages 1841 01:02:39,190 --> 01:02:37,520 and thinking of video games it made me 1842 01:02:42,069 --> 01:02:39,200 think just as you were talking about 1843 01:02:43,589 --> 01:02:42,079 lemmings on the sega mega drive and how 1844 01:02:45,670 --> 01:02:43,599 you would have all these little lemmings 1845 01:02:47,190 --> 01:02:45,680 that would march towards a wall and they 1846 01:02:49,270 --> 01:02:47,200 would they would keep going in the name 1847 01:02:51,270 --> 01:02:49,280 of progress but they would get to a wall 1848 01:02:52,950 --> 01:02:51,280 and have to stop and you didn't have to 1849 01:02:54,150 --> 01:02:52,960 give all the lemmings a tool to get 1850 01:02:56,470 --> 01:02:54,160 through the wall you just had to give 1851 01:02:59,029 --> 01:02:56,480 one as the you know as the player of the 1852 01:03:00,789 --> 01:02:59,039 game i'm in charge i could just give one 1853 01:03:02,069 --> 01:03:00,799 lemming a pickaxe 1854 01:03:03,990 --> 01:03:02,079 send him to the front of the queue and 1855 01:03:06,309 --> 01:03:04,000 he would hammer away at the wall and the 1856 01:03:08,549 --> 01:03:06,319 rest would follow and it makes me think 1857 01:03:11,910 --> 01:03:08,559 is that why we hear individuals being 1858 01:03:14,390 --> 01:03:11,920 contacted by ufos and given messages of 1859 01:03:16,470 --> 01:03:14,400 you know staying away from nuclear power 1860 01:03:18,309 --> 01:03:16,480 moving towards world peace 1861 01:03:21,349 --> 01:03:18,319 as opposed to to mass sightings 1862 01:03:23,109 --> 01:03:21,359 happening on a global basis 1863 01:03:25,029 --> 01:03:23,119 yeah that's an interesting idea and i 1864 01:03:26,309 --> 01:03:25,039 think it you know gets back to yeah i i 1865 01:03:28,309 --> 01:03:26,319 don't remember that specific game but 1866 01:03:30,390 --> 01:03:28,319 that's a nice image with the the 1867 01:03:33,190 --> 01:03:30,400 lemmings right yeah and so you know it 1868 01:03:35,029 --> 01:03:33,200 may get back to if we get enough people 1869 01:03:36,870 --> 01:03:35,039 this specific message 1870 01:03:39,510 --> 01:03:36,880 then they will start to influence the 1871 01:03:42,230 --> 01:03:39,520 reality right uh whereas if they're 1872 01:03:43,589 --> 01:03:42,240 spending all their time with the leaders 1873 01:03:45,589 --> 01:03:43,599 you know you're going to get into all 1874 01:03:48,069 --> 01:03:45,599 kinds of other politics 1875 01:03:49,670 --> 01:03:48,079 and regional you know regional type 1876 01:03:52,150 --> 01:03:49,680 things and then you know there's rumors 1877 01:03:54,710 --> 01:03:52,160 of contact at that level as well but but 1878 01:03:56,710 --> 01:03:54,720 yeah i do think that it may have to do 1879 01:03:59,510 --> 01:03:56,720 with the individual players 1880 01:04:01,109 --> 01:03:59,520 uh and that you know perhaps there is a 1881 01:04:02,549 --> 01:04:01,119 level like just because somebody's in 1882 01:04:04,230 --> 01:04:02,559 charge doesn't mean that their 1883 01:04:06,549 --> 01:04:04,240 consciousness is more advanced in fact 1884 01:04:08,309 --> 01:04:06,559 it might be that it's less advanced in 1885 01:04:09,670 --> 01:04:08,319 many ways because of the things you know 1886 01:04:10,390 --> 01:04:09,680 those are the types of people that tend 1887 01:04:15,190 --> 01:04:10,400 to 1888 01:04:16,710 --> 01:04:15,200 so it may be that they've decided you 1889 01:04:19,430 --> 01:04:16,720 know to affect 1890 01:04:20,710 --> 01:04:19,440 uh individuals that way and and i think 1891 01:04:22,870 --> 01:04:20,720 that makes a lot of sense because there 1892 01:04:25,190 --> 01:04:22,880 is this element of 1893 01:04:27,510 --> 01:04:25,200 you know this non-physical aspect right 1894 01:04:30,069 --> 01:04:27,520 everything comes through telepathy in 1895 01:04:31,990 --> 01:04:30,079 many cases right uh even some of the 1896 01:04:33,190 --> 01:04:32,000 abduction experiences they have been in 1897 01:04:34,870 --> 01:04:33,200 that kind of 1898 01:04:37,270 --> 01:04:34,880 in-between state 1899 01:04:38,710 --> 01:04:37,280 right and so are they able to to 1900 01:04:40,789 --> 01:04:38,720 communicate with us 1901 01:04:43,029 --> 01:04:40,799 at a different level than than the 1902 01:04:45,270 --> 01:04:43,039 physical um so so yeah i think there's 1903 01:04:47,190 --> 01:04:45,280 definitely some some possibilities there 1904 01:04:48,549 --> 01:04:47,200 res in the last few minutes we have i 1905 01:04:50,710 --> 01:04:48,559 want to get to some of these listener 1906 01:04:52,710 --> 01:04:50,720 questions i had quite a lot of sent in 1907 01:04:55,270 --> 01:04:52,720 and they take up a few different topics 1908 01:04:56,390 --> 01:04:55,280 as well first off ryan your question was 1909 01:04:57,829 --> 01:04:56,400 answered within the body of the 1910 01:05:00,150 --> 01:04:57,839 interview so thank you very much for 1911 01:05:02,309 --> 01:05:00,160 sending that one in um john had a 1912 01:05:04,549 --> 01:05:02,319 question for you that if this is a 1913 01:05:07,349 --> 01:05:04,559 simulation rizz what are the odds that 1914 01:05:10,630 --> 01:05:07,359 ufos are being spawned to inspire us to 1915 01:05:12,630 --> 01:05:10,640 make technological progress 1916 01:05:13,829 --> 01:05:12,640 i think there's something to that right 1917 01:05:15,589 --> 01:05:13,839 because 1918 01:05:18,950 --> 01:05:15,599 uh it's almost like they're kind of 1919 01:05:20,710 --> 01:05:18,960 inspiring us to get to the next level 1920 01:05:22,870 --> 01:05:20,720 right but but getting back to what i 1921 01:05:24,150 --> 01:05:22,880 said earlier about not making it too 1922 01:05:25,109 --> 01:05:24,160 easy right 1923 01:05:27,190 --> 01:05:25,119 yeah 1924 01:05:28,950 --> 01:05:27,200 it would be you know almost too easy if 1925 01:05:31,190 --> 01:05:28,960 they just gave us the technology but 1926 01:05:34,150 --> 01:05:31,200 they're kind of showing us what might be 1927 01:05:36,150 --> 01:05:34,160 possible and now you know given the 1928 01:05:38,150 --> 01:05:36,160 materialist 1929 01:05:39,589 --> 01:05:38,160 paradigm that is very popular today 1930 01:05:41,349 --> 01:05:39,599 we're seeing at least within government 1931 01:05:43,589 --> 01:05:41,359 and even within we're sure you see 1932 01:05:46,069 --> 01:05:43,599 cracks in the world of science right 1933 01:05:47,109 --> 01:05:46,079 that says well if we see these things or 1934 01:05:49,589 --> 01:05:47,119 doing it 1935 01:05:50,789 --> 01:05:49,599 maybe we will be able to figure out 1936 01:05:53,190 --> 01:05:50,799 eventually 1937 01:05:55,029 --> 01:05:53,200 how it's done whereas before it was like 1938 01:05:58,470 --> 01:05:55,039 we were just not even open within the 1939 01:06:01,430 --> 01:05:58,480 scientific world to anything that could 1940 01:06:03,589 --> 01:06:01,440 have been define what are the known 1941 01:06:06,230 --> 01:06:03,599 laws of physics and to travel in that 1942 01:06:07,829 --> 01:06:06,240 way but perhaps there is you know in 1943 01:06:10,150 --> 01:06:07,839 addition to the nuclear thing maybe 1944 01:06:11,430 --> 01:06:10,160 there's also an element of this is how 1945 01:06:13,670 --> 01:06:11,440 you can travel 1946 01:06:14,789 --> 01:06:13,680 around in this simulation because it's 1947 01:06:16,950 --> 01:06:14,799 so big 1948 01:06:19,510 --> 01:06:16,960 right so we need to present you 1949 01:06:21,750 --> 01:06:19,520 with options and ways to do that and oh 1950 01:06:23,589 --> 01:06:21,760 by the way you know here are some 1951 01:06:25,670 --> 01:06:23,599 civilizations that got more advanced and 1952 01:06:28,390 --> 01:06:25,680 so let's present some of that you know 1953 01:06:30,710 --> 01:06:28,400 to you guys to give you ideas just like 1954 01:06:32,230 --> 01:06:30,720 if you play a game like these old style 1955 01:06:33,190 --> 01:06:32,240 adventure games you know they'll have 1956 01:06:35,109 --> 01:06:33,200 clues 1957 01:06:37,270 --> 01:06:35,119 dropped along the way and you have to 1958 01:06:39,029 --> 01:06:37,280 follow those clues to try to get to the 1959 01:06:41,750 --> 01:06:39,039 next level up 1960 01:06:44,470 --> 01:06:41,760 interesting jared has a question that 1961 01:06:46,150 --> 01:06:44,480 res as a futurist what do you think is 1962 01:06:50,069 --> 01:06:46,160 the next big thing that is going to 1963 01:06:51,829 --> 01:06:50,079 change the quality of life for the world 1964 01:06:53,910 --> 01:06:51,839 well you know 1965 01:06:56,710 --> 01:06:53,920 i'm a futurist but within sort of the 1966 01:06:58,789 --> 01:06:56,720 computer world right and so you know i 1967 01:07:00,710 --> 01:06:58,799 went i i didn't get to tell the story 1968 01:07:02,069 --> 01:07:00,720 today of how i first got you know 1969 01:07:04,230 --> 01:07:02,079 seriously thinking about simulation 1970 01:07:06,789 --> 01:07:04,240 theory and that was when i was playing a 1971 01:07:09,589 --> 01:07:06,799 virtual reality ping-pong game uh back 1972 01:07:11,990 --> 01:07:09,599 in 2016 and i had the headset on and 1973 01:07:13,510 --> 01:07:12,000 that it was responding so well to my 1974 01:07:15,670 --> 01:07:13,520 movements that i felt like i was really 1975 01:07:17,349 --> 01:07:15,680 hitting a ball and i was really paying 1976 01:07:19,270 --> 01:07:17,359 playing table tennis against an opponent 1977 01:07:20,390 --> 01:07:19,280 so much so that at the end of the game i 1978 01:07:22,150 --> 01:07:20,400 tried to put 1979 01:07:23,670 --> 01:07:22,160 the paddle down on the table and i tried 1980 01:07:25,349 --> 01:07:23,680 to lean against the table which is 1981 01:07:27,190 --> 01:07:25,359 something i might do at the end of a 1982 01:07:29,510 --> 01:07:27,200 ping pong game yeah but of course there 1983 01:07:30,870 --> 01:07:29,520 was no table and you know the whole 1984 01:07:32,950 --> 01:07:30,880 thing fell 1985 01:07:34,630 --> 01:07:32,960 uh and i almost fell over and so that 1986 01:07:36,470 --> 01:07:34,640 got me thinking about well 1987 01:07:38,309 --> 01:07:36,480 how long would it take us to get to the 1988 01:07:40,630 --> 01:07:38,319 simulation point 1989 01:07:41,670 --> 01:07:40,640 how long will it take us to build 1990 01:07:43,829 --> 01:07:41,680 uh 1991 01:07:45,910 --> 01:07:43,839 matrix-like simulations that were 1992 01:07:48,069 --> 01:07:45,920 indistinguishable from physical reality 1993 01:07:49,750 --> 01:07:48,079 and i came up with these ten stages and 1994 01:07:52,069 --> 01:07:49,760 so for me i think there there will be a 1995 01:07:54,069 --> 01:07:52,079 point at which you know it's what we 1996 01:07:55,829 --> 01:07:54,079 call a singularity 1997 01:07:57,829 --> 01:07:55,839 within uh the tech world the 1998 01:07:59,990 --> 01:07:57,839 technological singularity now some 1999 01:08:01,750 --> 01:08:00,000 people think of that only as ai 2000 01:08:02,710 --> 01:08:01,760 and superhumans 2001 01:08:05,029 --> 01:08:02,720 but 2002 01:08:06,549 --> 01:08:05,039 even if we're able to simulate reality 2003 01:08:08,630 --> 01:08:06,559 perfectly 2004 01:08:10,710 --> 01:08:08,640 we will end up at a kind of stimula 2005 01:08:12,470 --> 01:08:10,720 singularity beyond which there's no 2006 01:08:13,510 --> 01:08:12,480 return because then you can experience 2007 01:08:16,950 --> 01:08:13,520 anything 2008 01:08:18,870 --> 01:08:16,960 right with this uh not just vr headset 2009 01:08:21,189 --> 01:08:18,880 but with a brain computer interface like 2010 01:08:23,110 --> 01:08:21,199 in the matrix where it will feel real to 2011 01:08:25,590 --> 01:08:23,120 you so i think that that could be a 2012 01:08:27,430 --> 01:08:25,600 major thing in the future but i think 2013 01:08:29,749 --> 01:08:27,440 getting to that point still is decades 2014 01:08:31,269 --> 01:08:29,759 if not a few hundred years away from 2015 01:08:33,669 --> 01:08:31,279 where we are today so i think in the 2016 01:08:36,470 --> 01:08:33,679 near term you know this idea of the 2017 01:08:38,630 --> 01:08:36,480 metaverse this ability to have 2018 01:08:40,550 --> 01:08:38,640 virtual property to interact with people 2019 01:08:43,110 --> 01:08:40,560 virtually we're already interacting more 2020 01:08:46,070 --> 01:08:43,120 virtually with everyone right 2021 01:08:48,070 --> 01:08:46,080 and so this idea of living entire lives 2022 01:08:48,870 --> 01:08:48,080 in the virtual world and getting jobs 2023 01:08:50,950 --> 01:08:48,880 and 2024 01:08:52,309 --> 01:08:50,960 making money within the virtual i mean 2025 01:08:54,070 --> 01:08:52,319 we're already seeing elements of that 2026 01:08:56,070 --> 01:08:54,080 within social media 2027 01:08:58,709 --> 01:08:56,080 but there was a game called second life 2028 01:09:00,470 --> 01:08:58,719 that was popular back in the 2000s that 2029 01:09:02,309 --> 01:09:00,480 where you know they kind of prototyped 2030 01:09:04,229 --> 01:09:02,319 this and people had jobs you had to go 2031 01:09:06,149 --> 01:09:04,239 to the bar in second life to be the 2032 01:09:07,910 --> 01:09:06,159 bartender right and so you have to log 2033 01:09:09,430 --> 01:09:07,920 in at 10 p.m every night and then you 2034 01:09:11,349 --> 01:09:09,440 would earn virtual currency for doing 2035 01:09:12,950 --> 01:09:11,359 that and so we're starting to see that 2036 01:09:14,630 --> 01:09:12,960 so those are the areas that you know i 2037 01:09:17,189 --> 01:09:14,640 tend to focus on of course you know 2038 01:09:19,669 --> 01:09:17,199 there's a lot of other physical things 2039 01:09:21,189 --> 01:09:19,679 such as you know self-driving cars and i 2040 01:09:23,110 --> 01:09:21,199 think you know we'll 2041 01:09:25,590 --> 01:09:23,120 we'll change things quite a bit as well 2042 01:09:27,669 --> 01:09:25,600 as i think just having more efficient 2043 01:09:29,829 --> 01:09:27,679 you know energy efficient devices 2044 01:09:31,430 --> 01:09:29,839 and salination technology so there's a 2045 01:09:33,030 --> 01:09:31,440 lot of those as well i tend not to spend 2046 01:09:34,470 --> 01:09:33,040 as much time on those because i'm a 2047 01:09:37,110 --> 01:09:34,480 video game guy but 2048 01:09:39,829 --> 01:09:37,120 i think those would be pretty important 2049 01:09:41,590 --> 01:09:39,839 jason from l.a asks have you read 2050 01:09:43,590 --> 01:09:41,600 spiritual works like 2051 01:09:46,149 --> 01:09:43,600 a course in miracles which is described 2052 01:09:48,709 --> 01:09:46,159 by helen shukman and that that almost 2053 01:09:50,630 --> 01:09:48,719 seems to parallel the simulation theory 2054 01:09:52,470 --> 01:09:50,640 is that a work you're aware of 2055 01:09:54,550 --> 01:09:52,480 i'm aware of it i haven't read it 2056 01:09:57,189 --> 01:09:54,560 specifically but you know i have read 2057 01:09:58,310 --> 01:09:57,199 other many other spiritual texts in fact 2058 01:10:02,709 --> 01:09:58,320 one of my 2059 01:10:05,750 --> 01:10:02,719 is actually about uh autobiography of a 2060 01:10:07,590 --> 01:10:05,760 yogi which was written by yogananda 2061 01:10:10,149 --> 01:10:07,600 uh was one of the top spiritual books of 2062 01:10:12,149 --> 01:10:10,159 the 20th century at least in the u.s 2063 01:10:14,630 --> 01:10:12,159 and he was one of the first guys to 2064 01:10:16,630 --> 01:10:14,640 bring this ancient philosophy from india 2065 01:10:18,550 --> 01:10:16,640 and really gain traction 2066 01:10:19,669 --> 01:10:18,560 and you know he used to make the 2067 01:10:20,470 --> 01:10:19,679 analogy 2068 01:10:22,470 --> 01:10:20,480 that 2069 01:10:25,110 --> 01:10:22,480 and this was new technology at the time 2070 01:10:28,149 --> 01:10:25,120 right so he in in the past 2071 01:10:30,630 --> 01:10:28,159 uh the hindus and the buddhists used the 2072 01:10:31,990 --> 01:10:30,640 metaphors of a dream 2073 01:10:34,470 --> 01:10:32,000 that the world is a dream and you can 2074 01:10:36,870 --> 01:10:34,480 learn to wake up or a play a stage play 2075 01:10:39,110 --> 01:10:36,880 the leela of the gods and shakespeare of 2076 01:10:40,630 --> 01:10:39,120 course who had the famous line about you 2077 01:10:42,470 --> 01:10:40,640 know all the world's a stage and the men 2078 01:10:45,270 --> 01:10:42,480 and women are merely players and so 2079 01:10:48,229 --> 01:10:45,280 yogananda in the 1920s used the analogy 2080 01:10:49,030 --> 01:10:48,239 of a movie a film 2081 01:10:51,350 --> 01:10:49,040 and 2082 01:10:53,669 --> 01:10:51,360 you know he saw a film clip where all 2083 01:10:55,510 --> 01:10:53,679 these people were dying in world war one 2084 01:10:57,189 --> 01:10:55,520 and he asked his guru and he said well 2085 01:10:59,430 --> 01:10:57,199 you know how can this be there's so much 2086 01:11:01,350 --> 01:10:59,440 sadness and killing and and you know 2087 01:11:03,910 --> 01:11:01,360 later he came to the realization that 2088 01:11:05,510 --> 01:11:03,920 well all those actors are not dying 2089 01:11:07,669 --> 01:11:05,520 they're not they're suffering in the 2090 01:11:09,189 --> 01:11:07,679 movie but the actors are still there and 2091 01:11:11,830 --> 01:11:09,199 so he used to use the idea of a 2092 01:11:13,189 --> 01:11:11,840 projector and a film projector and you 2093 01:11:16,070 --> 01:11:13,199 know what makes the movie interesting 2094 01:11:17,270 --> 01:11:16,080 and so today i think if he were alive he 2095 01:11:19,830 --> 01:11:17,280 would say 2096 01:11:21,590 --> 01:11:19,840 it's a interactive movie that you can 2097 01:11:23,590 --> 01:11:21,600 make choices and you can change the 2098 01:11:25,189 --> 01:11:23,600 script and what does that sound like 2099 01:11:26,390 --> 01:11:25,199 sounds like an interactive video game 2100 01:11:28,550 --> 01:11:26,400 right 2101 01:11:30,149 --> 01:11:28,560 so i think there are a lot of parallels 2102 01:11:31,830 --> 01:11:30,159 with the different spiritual traditions 2103 01:11:34,070 --> 01:11:31,840 i mean i haven't read that specific one 2104 01:11:36,630 --> 01:11:34,080 but i've definitely heard of it 2105 01:11:38,630 --> 01:11:36,640 vales asks if we are in a simulation 2106 01:11:40,229 --> 01:11:38,640 does that make life less meaningful to 2107 01:11:42,310 --> 01:11:40,239 you 2108 01:11:43,030 --> 01:11:42,320 well not to me i mean to some people 2109 01:11:46,950 --> 01:11:43,040 they 2110 01:11:48,310 --> 01:11:46,960 you know because like i said i think the 2111 01:11:50,709 --> 01:11:48,320 religions have been telling us this all 2112 01:11:52,550 --> 01:11:50,719 along and the religions were founded by 2113 01:11:54,550 --> 01:11:52,560 people who peeked out of the simulation 2114 01:11:56,149 --> 01:11:54,560 right they saw something outside the 2115 01:11:58,790 --> 01:11:56,159 simulation and then they came back and 2116 01:12:01,189 --> 01:11:58,800 tried to codify it and use language and 2117 01:12:03,350 --> 01:12:01,199 metaphors that we would understand you 2118 01:12:05,030 --> 01:12:03,360 know 2 000 years ago in in christianity 2119 01:12:06,790 --> 01:12:05,040 there's the book of life where the 2120 01:12:08,790 --> 01:12:06,800 angels write down you know who goes to 2121 01:12:10,310 --> 01:12:08,800 heaven who doesn't but also they're 2122 01:12:12,870 --> 01:12:10,320 supposed to write down the deeds and in 2123 01:12:14,870 --> 01:12:12,880 islam there's the scroll of deeds now 2124 01:12:17,350 --> 01:12:14,880 it's not an actual literal scroll right 2125 01:12:19,750 --> 01:12:17,360 they were trying to use metaphors uh 2126 01:12:21,669 --> 01:12:19,760 that we would understand and so for me 2127 01:12:24,149 --> 01:12:21,679 this idea that the world is a simulation 2128 01:12:25,910 --> 01:12:24,159 is kind of an upgraded metaphor that can 2129 01:12:28,390 --> 01:12:25,920 give meaning to life that says well you 2130 01:12:31,270 --> 01:12:28,400 know maybe i chose you know this 2131 01:12:32,950 --> 01:12:31,280 particular difficult path because the 2132 01:12:34,550 --> 01:12:32,960 difficulty level 2133 01:12:36,390 --> 01:12:34,560 is ramped up but maybe that's the 2134 01:12:38,149 --> 01:12:36,400 challenge that i was ready for maybe a 2135 01:12:39,590 --> 01:12:38,159 guy born with a silver spoon in his life 2136 01:12:41,590 --> 01:12:39,600 at perfect health 2137 01:12:43,590 --> 01:12:41,600 he wasn't ready for that necessarily and 2138 01:12:45,189 --> 01:12:43,600 so that's a different way of looking at 2139 01:12:46,950 --> 01:12:45,199 it now you don't have to look at it that 2140 01:12:49,030 --> 01:12:46,960 way but that's how i like to look at it 2141 01:12:52,229 --> 01:12:49,040 and how i like to think about using a 2142 01:12:53,910 --> 01:12:52,239 simulation to make life more meaningful 2143 01:12:55,990 --> 01:12:53,920 i've got a question from newman and 2144 01:12:57,669 --> 01:12:56,000 newman's questions are always very good 2145 01:13:00,470 --> 01:12:57,679 so i'll give you this one and this is 2146 01:13:02,390 --> 01:13:00,480 about exploits and the simulation engine 2147 01:13:04,229 --> 01:13:02,400 if the physical laws of the universe 2148 01:13:06,470 --> 01:13:04,239 were intentionally designed to foster 2149 01:13:08,149 --> 01:13:06,480 the spawning of life could this also 2150 01:13:10,070 --> 01:13:08,159 mean that there may be bugs in the 2151 01:13:11,270 --> 01:13:10,080 underlying process of the simulation 2152 01:13:13,910 --> 01:13:11,280 engine that could be deliberately 2153 01:13:17,510 --> 01:13:13,920 exploited by advanced civilizations for 2154 01:13:19,430 --> 01:13:17,520 energy generation and propulsion 2155 01:13:20,390 --> 01:13:19,440 um yeah so that's an interesting 2156 01:13:22,870 --> 01:13:20,400 question 2157 01:13:24,310 --> 01:13:22,880 uh i mean i i think that all software 2158 01:13:27,350 --> 01:13:24,320 has bugs 2159 01:13:29,510 --> 01:13:27,360 and glitches in the matrix you know is a 2160 01:13:31,270 --> 01:13:29,520 term that was used in the movie 2161 01:13:32,790 --> 01:13:31,280 uh you know i also used it in a previous 2162 01:13:35,510 --> 01:13:32,800 book called treasure hunt which was 2163 01:13:36,950 --> 01:13:35,520 about synchronicity and so there are 2164 01:13:40,070 --> 01:13:36,960 glitches and i think a lot of the 2165 01:13:42,070 --> 01:13:40,080 phenomena that surrounds ufos you know 2166 01:13:44,070 --> 01:13:42,080 definitely falls into this category of 2167 01:13:45,189 --> 01:13:44,080 glitches and you mentioned ghosts 2168 01:13:46,790 --> 01:13:45,199 earlier 2169 01:13:49,270 --> 01:13:46,800 which could just be bugs where we're 2170 01:13:51,270 --> 01:13:49,280 replaying the same scenes of something 2171 01:13:53,830 --> 01:13:51,280 that happened in that in that particular 2172 01:13:55,990 --> 01:13:53,840 spot and that code wasn't necessarily 2173 01:13:57,910 --> 01:13:56,000 cleaned up so it's still there 2174 01:14:00,149 --> 01:13:57,920 running but yeah i mean i do think it's 2175 01:14:02,149 --> 01:14:00,159 something you know i i use the example 2176 01:14:04,390 --> 01:14:02,159 of spoon bending right i even pulled up 2177 01:14:06,709 --> 01:14:04,400 in the video people could actually see 2178 01:14:08,550 --> 01:14:06,719 right it's kind of a glitch right i mean 2179 01:14:09,910 --> 01:14:08,560 this is not easy to do and yet i was 2180 01:14:12,229 --> 01:14:09,920 able to just do it 2181 01:14:15,510 --> 01:14:12,239 really quickly but only at that point in 2182 01:14:17,510 --> 01:14:15,520 time and so it took a certain amount of 2183 01:14:19,830 --> 01:14:17,520 energy and intention of other people 2184 01:14:22,310 --> 01:14:19,840 focused on it in order to change the 2185 01:14:25,030 --> 01:14:22,320 laws and so i think it is possible that 2186 01:14:27,110 --> 01:14:25,040 these glitches can be exploited uh and 2187 01:14:29,270 --> 01:14:27,120 now you know this may be 2188 01:14:32,310 --> 01:14:29,280 getting getting into again speculation 2189 01:14:34,070 --> 01:14:32,320 on the ufo issue right uh it could be 2190 01:14:36,790 --> 01:14:34,080 that by exploiting it we're we're 2191 01:14:39,669 --> 01:14:36,800 exploiting the underlying 2192 01:14:42,229 --> 01:14:39,679 fabric of the cosmos right 2193 01:14:44,470 --> 01:14:42,239 and if it's a quantum comp computer 2194 01:14:46,390 --> 01:14:44,480 we're actually changing the values 2195 01:14:48,390 --> 01:14:46,400 of things of the bits 2196 01:14:50,149 --> 01:14:48,400 that are running and so that could 2197 01:14:52,709 --> 01:14:50,159 potentially be dangerous in a way too 2198 01:14:54,310 --> 01:14:52,719 right and so it could be also that 2199 01:14:56,070 --> 01:14:54,320 there's some kind of a moratorium that 2200 01:14:58,229 --> 01:14:56,080 says you're not allowed to do that until 2201 01:14:59,830 --> 01:14:58,239 you get to a certain level or a certain 2202 01:15:00,870 --> 01:14:59,840 level of consciousness because you could 2203 01:15:02,870 --> 01:15:00,880 basically 2204 01:15:04,149 --> 01:15:02,880 screw around with the fabric of space 2205 01:15:05,510 --> 01:15:04,159 just in the same way we have like the 2206 01:15:07,590 --> 01:15:05,520 iaea 2207 01:15:08,870 --> 01:15:07,600 that says okay you know 2208 01:15:11,910 --> 01:15:08,880 you're not allowed to have nuclear 2209 01:15:13,270 --> 01:15:11,920 weapons it's a watchdog agency we want 2210 01:15:15,669 --> 01:15:13,280 to keep it to just the people that 2211 01:15:17,590 --> 01:15:15,679 already have it right it's possible and 2212 01:15:19,990 --> 01:15:17,600 you'll see you'll hear stories i was 2213 01:15:22,070 --> 01:15:20,000 involved in a film called thrive 2214 01:15:23,270 --> 01:15:22,080 uh what an earthquake take about a 2215 01:15:25,990 --> 01:15:23,280 decade ago 2216 01:15:28,870 --> 01:15:26,000 and you know they um the creators foster 2217 01:15:30,790 --> 01:15:28,880 and kimberly gamble you know they they 2218 01:15:33,430 --> 01:15:30,800 ran across these different devices that 2219 01:15:35,270 --> 01:15:33,440 could in fact generate energy from from 2220 01:15:38,149 --> 01:15:35,280 the ether in a way and they kept getting 2221 01:15:39,750 --> 01:15:38,159 confiscated right now one one reason for 2222 01:15:41,750 --> 01:15:39,760 that is you could say well it's you know 2223 01:15:43,590 --> 01:15:41,760 the big oil companies they want to have 2224 01:15:46,550 --> 01:15:43,600 petrochemical energy but another reason 2225 01:15:48,310 --> 01:15:46,560 is to do that you again could be tapping 2226 01:15:50,390 --> 01:15:48,320 into it's kind of like you're screwing 2227 01:15:52,950 --> 01:15:50,400 around with the pixels of the simulation 2228 01:15:54,630 --> 01:15:52,960 and therefore you know it's not clear 2229 01:15:56,390 --> 01:15:54,640 who the people were that keep showing up 2230 01:15:58,070 --> 01:15:56,400 to confiscate these types of 2231 01:16:00,870 --> 01:15:58,080 technologies really get to a certain 2232 01:16:02,550 --> 01:16:00,880 point uh and so you know yeah i mean i 2233 01:16:03,990 --> 01:16:02,560 think there are bugs 2234 01:16:06,070 --> 01:16:04,000 there are glitches 2235 01:16:09,110 --> 01:16:06,080 uh that could be exploited some of which 2236 01:16:11,669 --> 01:16:09,120 are more mental psychological spiritual 2237 01:16:13,910 --> 01:16:11,679 and some of which are more physical 2238 01:16:16,470 --> 01:16:13,920 and on a similar vein the final question 2239 01:16:18,149 --> 01:16:16,480 from neil if we live in a simulation 2240 01:16:20,870 --> 01:16:18,159 could it be possible that the speed of 2241 01:16:24,229 --> 01:16:20,880 light in a vacuum represents the maximum 2242 01:16:26,149 --> 01:16:24,239 processing power of the system 2243 01:16:28,390 --> 01:16:26,159 yes absolutely and so you know it's 2244 01:16:32,149 --> 01:16:28,400 really strange that the speed of light 2245 01:16:34,149 --> 01:16:32,159 is this arbitrary kind of speed limit 2246 01:16:36,229 --> 01:16:34,159 and well turns out you know that is the 2247 01:16:38,390 --> 01:16:36,239 speed limit for 2248 01:16:39,910 --> 01:16:38,400 communication right at least as we 2249 01:16:42,070 --> 01:16:39,920 understand it and right now i'm talking 2250 01:16:43,990 --> 01:16:42,080 to you at the speed of light and you 2251 01:16:46,229 --> 01:16:44,000 know if you were in a video game 2252 01:16:48,709 --> 01:16:46,239 uh and two of us were playing that would 2253 01:16:50,630 --> 01:16:48,719 be more or less the speed limit for 2254 01:16:51,910 --> 01:16:50,640 being able to communicate information 2255 01:16:54,310 --> 01:16:51,920 that had to go 2256 01:16:56,229 --> 01:16:54,320 through the physical plane now there may 2257 01:16:59,590 --> 01:16:56,239 be glitches outside of that and ways to 2258 01:17:01,030 --> 01:16:59,600 get around that but it could also be 2259 01:17:02,709 --> 01:17:01,040 processing power some people have 2260 01:17:05,270 --> 01:17:02,719 theorized that 2261 01:17:07,430 --> 01:17:05,280 time dilation right the faster you go to 2262 01:17:09,030 --> 01:17:07,440 the speed of light the harder it is for 2263 01:17:12,070 --> 01:17:09,040 the simulation 2264 01:17:13,110 --> 01:17:12,080 to keep track of what's going on and you 2265 01:17:15,350 --> 01:17:13,120 know without getting too much in the 2266 01:17:16,470 --> 01:17:15,360 computer science the way multitasking 2267 01:17:18,229 --> 01:17:16,480 works is 2268 01:17:20,550 --> 01:17:18,239 you know if i'm running microsoft word 2269 01:17:22,390 --> 01:17:20,560 and then i'm running some other program 2270 01:17:24,630 --> 01:17:22,400 in the background 2271 01:17:26,229 --> 01:17:24,640 the program in the foreground runs 2272 01:17:28,390 --> 01:17:26,239 200 2273 01:17:30,790 --> 01:17:28,400 cpu instructions and then the one in the 2274 01:17:32,149 --> 01:17:30,800 background runs one at a time and so 2275 01:17:34,790 --> 01:17:32,159 some people have theorized that time 2276 01:17:36,550 --> 01:17:34,800 dilation is simply a matter of the the 2277 01:17:38,709 --> 01:17:36,560 computation that's required when you 2278 01:17:40,950 --> 01:17:38,719 start to move across space 2279 01:17:43,110 --> 01:17:40,960 so quickly for you it seems like only so 2280 01:17:44,790 --> 01:17:43,120 many steps have passed right so you 2281 01:17:47,510 --> 01:17:44,800 don't age because you're similar your 2282 01:17:49,830 --> 01:17:47,520 code is only running like five steps 2283 01:17:52,550 --> 01:17:49,840 right whereas the rest of the world is 2284 01:17:55,430 --> 01:17:52,560 running you know 100 200 steps so you 2285 01:17:57,030 --> 01:17:55,440 kind of go into this background state 2286 01:17:59,189 --> 01:17:57,040 and then that would explain at least 2287 01:18:00,950 --> 01:17:59,199 from a computational point of view why 2288 01:18:02,870 --> 01:18:00,960 time dilation happens and you end up you 2289 01:18:04,310 --> 01:18:02,880 know a thousand years in the future well 2290 01:18:05,750 --> 01:18:04,320 it's not a thousand years in the future 2291 01:18:08,390 --> 01:18:05,760 from your perspective because your 2292 01:18:10,709 --> 01:18:08,400 program was only running this many steps 2293 01:18:12,550 --> 01:18:10,719 uh and everybody else's programs you 2294 01:18:15,430 --> 01:18:12,560 know we're running at a certain speed so 2295 01:18:17,030 --> 01:18:15,440 it gets gets down to the clock speed and 2296 01:18:19,110 --> 01:18:17,040 what runs in the foreground and what's 2297 01:18:20,790 --> 01:18:19,120 called context switching in computer 2298 01:18:22,229 --> 01:18:20,800 systems 2299 01:18:24,149 --> 01:18:22,239 res this has been a fascinating 2300 01:18:26,470 --> 01:18:24,159 conversation for me i've learned a lot 2301 01:18:28,310 --> 01:18:26,480 i've understood most of it and i'm sure 2302 01:18:30,149 --> 01:18:28,320 the listeners have as well or the 2303 01:18:31,910 --> 01:18:30,159 viewers on youtube just to finish off 2304 01:18:35,030 --> 01:18:31,920 can you tell people how they can follow 2305 01:18:37,030 --> 01:18:35,040 you and also follow your work 2306 01:18:39,669 --> 01:18:37,040 yeah absolutely so on twitter they can 2307 01:18:41,110 --> 01:18:39,679 follow me at ris stanford just like the 2308 01:18:43,110 --> 01:18:41,120 university 2309 01:18:46,310 --> 01:18:43,120 and yeah they can go to my website which 2310 01:18:48,070 --> 01:18:46,320 is called zentrepreneur.com 2311 01:18:49,590 --> 01:18:48,080 and from there you know there's links to 2312 01:18:52,070 --> 01:18:49,600 all my books 2313 01:18:53,669 --> 01:18:52,080 many of my articles that i've written 2314 01:18:55,910 --> 01:18:53,679 the books are available you know on 2315 01:18:57,590 --> 01:18:55,920 amazon and local bookstores as well i 2316 01:19:00,630 --> 01:18:57,600 always encourage people to 2317 01:19:01,990 --> 01:19:00,640 order them from local bookstores yes 2318 01:19:06,070 --> 01:19:02,000 where possible 2319 01:19:07,910 --> 01:19:06,080 order them online 2320 01:19:09,350 --> 01:19:07,920 and i even have a podcast about 2321 01:19:10,390 --> 01:19:09,360 simulation theory if you really want to 2322 01:19:12,790 --> 01:19:10,400 go deep in 2323 01:19:15,030 --> 01:19:12,800 certain episodes uh as well which i 2324 01:19:17,350 --> 01:19:15,040 haven't done lately but there's a a good 2325 01:19:18,709 --> 01:19:17,360 number of episodes already up on that 2326 01:19:20,790 --> 01:19:18,719 all of those links will be in the 2327 01:19:22,470 --> 01:19:20,800 description and i encourage people to 2328 01:19:24,390 --> 01:19:22,480 pick up their copy of the simulated 2329 01:19:26,390 --> 01:19:24,400 multiverse but also the simulation 2330 01:19:28,550 --> 01:19:26,400 hypothesis as well if you haven't 2331 01:19:29,990 --> 01:19:28,560 already done so rez i look forward to 2332 01:19:31,590 --> 01:19:30,000 speaking to you again in the future on 2333 01:19:33,189 --> 01:19:31,600 the podcast 2334 01:19:34,950 --> 01:19:33,199 yeah absolutely look forward to it 2335 01:19:37,030 --> 01:19:34,960 thanks for having me on 2336 01:19:39,590 --> 01:19:37,040 if like me you have ever had to go 2337 01:19:41,669 --> 01:19:39,600 looking for a designer illustrator or 2338 01:19:43,510 --> 01:19:41,679 voice over artist it can be difficult to 2339 01:19:45,830 --> 01:19:43,520 know where to start that's where the 2340 01:19:48,310 --> 01:19:45,840 folks at fiverr have created the world's 2341 01:19:50,790 --> 01:19:48,320 largest marketplace for digital services 2342 01:19:52,950 --> 01:19:50,800 with an incredible database of talented 2343 01:19:55,110 --> 01:19:52,960 freelancers to cover every one of your 2344 01:19:57,669 --> 01:19:55,120 business needs whether you need a new 2345 01:19:59,189 --> 01:19:57,679 website a voice over for your podcast or 2346 01:20:01,750 --> 01:19:59,199 someone to manage your social media 2347 01:20:04,070 --> 01:20:01,760 accounts fiverr has you covered the 2348 01:20:06,709 --> 01:20:04,080 unique term for a service offered by a 2349 01:20:08,870 --> 01:20:06,719 seller on fiverr is called a gig when 2350 01:20:10,870 --> 01:20:08,880 creating gigs sellers can choose their 2351 01:20:12,950 --> 01:20:10,880 starting price point sellers can take 2352 01:20:15,270 --> 01:20:12,960 this a step further and offer gig 2353 01:20:16,550 --> 01:20:15,280 packages to buyers using those gig 2354 01:20:18,629 --> 01:20:16,560 packages 2355 01:20:20,870 --> 01:20:18,639 these contain multiple price ranges and 2356 01:20:23,669 --> 01:20:20,880 sellers can offer buyers various and 2357 01:20:25,669 --> 01:20:23,679 tailored service packages in this way 2358 01:20:27,350 --> 01:20:25,679 buyers can pick and choose from all 2359 01:20:29,669 --> 01:20:27,360 that's offered according to their 2360 01:20:31,830 --> 01:20:29,679 particular requirements there truly is 2361 01:20:33,910 --> 01:20:31,840 something for every budget with your 2362 01:20:36,070 --> 01:20:33,920 payments protected every time that's 2363 01:20:38,229 --> 01:20:36,080 really important your payment won't be 2364 01:20:39,910 --> 01:20:38,239 released until you approve the work so 2365 01:20:42,070 --> 01:20:39,920 there's no paying for work that isn't of 2366 01:20:43,669 --> 01:20:42,080 the required standard giving you the 2367 01:20:46,149 --> 01:20:43,679 complete control you need to get the 2368 01:20:48,149 --> 01:20:46,159 perfect product for your business and 2369 01:20:51,189 --> 01:20:48,159 for more peace of mind fiverr support 2370 01:20:53,430 --> 01:20:51,199 team are available 24 7 to answer any 2371 01:20:55,189 --> 01:20:53,440 questions or provide the help you need 2372 01:20:57,510 --> 01:20:55,199 so if you've been fishing around the net 2373 01:21:00,149 --> 01:20:57,520 for the right solution stop use the 2374 01:21:04,229 --> 01:21:00,159 perfect solution and go to fiverr that's 2375 01:21:05,990 --> 01:21:04,239 f i v e r r and find the perfect 2376 01:21:08,470 --> 01:21:06,000 freelance services for your business 2377 01:21:11,270 --> 01:21:08,480 today you can help support this podcast 2378 01:21:16,229 --> 01:21:11,280 by using my special link zen dot ai 2379 01:21:19,510 --> 01:21:16,239 forward slash ufo5 that's zen dot ai 2380 01:21:21,669 --> 01:21:19,520 slash ufo and the number five the next 2381 01:21:24,149 --> 01:21:21,679 time you need to book a freelancer 2382 01:21:26,229 --> 01:21:24,159 details are in the description 2383 01:21:28,229 --> 01:21:26,239 that is all for this week's show thank 2384 01:21:30,390 --> 01:21:28,239 you very much for listening please 2385 01:21:32,870 --> 01:21:30,400 remember to leave the podcast review on 2386 01:21:35,189 --> 01:21:32,880 your chosen platform you can like 2387 01:21:37,110 --> 01:21:35,199 retweet and subscribe that would all be 2388 01:21:39,270 --> 01:21:37,120 very much appreciated the shows are 2389 01:21:40,790 --> 01:21:39,280 being uploaded onto youtube as we speak 2390 01:21:43,270 --> 01:21:40,800 more and more you can sign up at 2391 01:21:45,990 --> 01:21:43,280 patreon.com forward slash that ufo 2392 01:21:48,229 --> 01:21:46,000 podcast to access shows ad free as well 2393 01:21:51,110 --> 01:21:48,239 please get in touch on twitter facebook 2394 01:21:54,790 --> 01:21:51,120 instagram that ufo podcast of course on 2395 01:21:56,709 --> 01:21:54,800 twitter it's at ufo uap am and again 2396 01:21:59,400 --> 01:21:56,719 folks as always keep looking up you 2397 01:22:19,830 --> 01:21:59,410 never know what you might see 2398 01:22:19,840 --> 01:22:26,540 is 2399 01:22:56,310 --> 01:22:49,090 [Music] 2400 01:22:59,629 --> 01:22:57,590 there was something on my head and 2401 01:23:01,910 --> 01:22:59,639 everything was weird and everything was 2402 01:23:10,310 --> 01:23:01,920 ready they thought this was noise they 2403 01:23:10,320 --> 01:23:25,590 [Music] 2404 01:23:25,600 --> 01:23:30,360 me 2405 01:23:30,370 --> 01:23:34,709 [Music] 2406 01:23:34,719 --> 01:23:44,030 foreign 2407 01:24:06,950 --> 01:23:55,920 [Music] 2408 01:24:18,020 --> 01:24:06,960 it wasn't a tic tac and not quite a 2409 01:24:53,830 --> 01:24:27,590 [Music] 2410 01:24:53,840 --> 01:24:58,650 yes